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Metal Gear Solid V: The Phantom Pain weapons and equipment

From Metal Gear Wiki
Various weapons of Metal Gear Solid V.

This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain. Some of the development requirements are listed the same as a previous grade due to being sourced from the game files, which include grades of equipment not yet enabled by Konami for online development.

Weapons[edit]

Primary Weapons (Hip)[edit]

Assault Rifles[edit]

SVG standard series

<tabber>|-|76 ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76 Rank 1 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |550||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||469||400 |}|-|76 ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76 Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Recoil Dampening Muzzle (Closer Shot Grouping)
Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 SVG-76||colspan="2"|R&D Team8
GMP 80000||GMP 800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |687||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||469||400 |}|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Dual Magazine (Reload Speed Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SVG-76||colspan="2"|R&D Team18
GMP 220000||GMP 2200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||469||400 |}|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SVG-76||colspan="2"|R&D Team32
GMP 420000||GMP 3900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||478||400 |}|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SVG-76||colspan="2"|R&D Team48
GMP 600000||GMP 5500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||479||400 |}|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
7.62mm Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SVG-76
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team33
Common Metal2000
GMP 390000||GMP 3650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||467||300 |}|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-67 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SVG-67||colspan="2"|R&D Team49
GMP 610000||GMP 5700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||476||300 |}|-|67 ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-67 Rank 7 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 3 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 SVG-67||colspan="2"|R&D Team65 Support Unit75
Common Metal43000 Minor Metal40900
GMP 2257200||Common Metal422 Minor Metal401
GMP 22580 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||476+||300 |}</tabber>

SVG short series

<tabber>|-|76U ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76U
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76U Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Standard Stock 3 (Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SVG-76
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team16
GMP 236000||GMP 2360 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||40.5||451||536 |}|-|76U ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76U
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76U Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SVG-76U||colspan="2"|R&D Team30
GMP 400000||GMP 3800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||40.5||460||536 |}|-|76U ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-76U
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-76U Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Muzzle Brake (Closer Shot Grouping)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SVG-76U||colspan="2"|R&D Team46
GMP 580000||GMP 5200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||40.5||460||536 |}|-|67U ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-67U
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-67U Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
7.62mm Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SVG-76U
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team31
Common Metal2000
GMP 370000||GMP 3500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||42.3||441||402 |}|-|67U ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-67U
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-67U Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SVG-67U||colspan="2"|R&D Team47
GMP 590000||GMP 5300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |648||41.4||423||400 |}|-|67U ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SVG-67U
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|SVG-67U Rank 6 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 SVG-67U||colspan="2"|R&D Team60
GMP 940000||GMP 8000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |648||41.4||423||420 |}</tabber>

SVG LMG series (PG)

<tabber>|-|76 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-76 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
LMG Stock 1 (Improved Stability While Moving)
Long Banana Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SVG-76
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team20
GMP 276000||GMP 2700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||501||400 |}|-|76 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-76 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PG-76||colspan="2"|R&D Team34
GMP 440000||GMP 4050 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||501||400 |}|-|76 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-76 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
LMG Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 PG-76||colspan="2"|R&D Team50
GMP 620000||GMP 5900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||501||400 |}|-|76 ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-76 Rank 7 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)||colspan="2"|Notes
Time: 24 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 PG-76||colspan="2"|R&D Team63 Combat Unit73
Common Metal31300 Minor Metal29800
GMP 1991600||Common Metal307 Minor Metal293
GMP 19920 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||501+||400 |}|-|76 ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-76
(Gryzov Assault Rifle-76) |-style="text-align:left;" |colspan="4"|Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-76 Rank 8 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
5.56mm Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 PG-76||colspan="2"|R&D Team107 Support Unit118
Minor Metal297000 Precious Metal141100
GMP 8582600||Minor Metal1480 Precious Metal490
GMP 85820 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||45||501+||400 |}|-|67 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-67 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
7.62mm Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PG-76
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team35
Common Metal2000
GMP 450000||GMP 4200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||493||300 |}|-|67 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-67 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 PG-67||colspan="2"|R&D Team51
GMP 630000||GMP 6000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||493||300 |}|-|67 ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-67 Rank 6 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 PG-67||colspan="2"|R&D Team60
GMP 990000||GMP 8350 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1530||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||493||300 |}|-|67 ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PG-67
(Gryzov assault rifle-67) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
|- |colspan="4"|PG-67 Rank 8 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 PG-67||colspan="2"|R&D Team125 Support Unit128
Precious Metal197200 Tarragon17300
GMP 12354300||Precious Metal490 Tarragon860
GMP 123540 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1530+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||47||500+||300 |}</tabber>

AM-MRS series

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4 Rank 1 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)
Normal Barrel Muzzle
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |550||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||519||350 |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4 Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Dual Magazine (Reload Speed Up)||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 AM MRS-4||colspan="2"|R&D Team11
GMP 110000||GMP 1100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |687||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||519||350 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 AM MRS-4||colspan="2"|R&D Team21
GMP 250000||GMP 2500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||528||350 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 AM MRS-4||colspan="2"|R&D Team35
GMP 450000||GMP 4200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||528||350 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM MRS-4||colspan="2"|R&D Team51
GMP 630000||GMP 6000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |792||42.3||517||462 |}|-|R ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Sharpshooter's Stock 1 (Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 AM MRS-4
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team23
GMP 306000||GMP 3000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||519||315 |}|-|R ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 AM MRS-4R||colspan="2"|R&D Team37
GMP 470000||GMP 4400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||519||315 |}|-|R ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stout Barrel Conversion (Closer Shot Grouping)
Recoil Dampening Muzzle (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes
Time: 72 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM MRS-4R||colspan="2"|R&D Team53
GMP 650000||GMP 6200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||528||315 |}|-|R ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 7p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: High)
Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 5 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 AM MRS-4R||colspan="2"|R&D Team76 Support Unit85
Tarragon4800 Minor Metal48300
GMP 2921100||Tarragon144 Minor Metal474
GMP 29220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||528-||315 |}|-|R ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 7p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 7 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 AM MRS-4R||colspan="2"|R&D Team124 Base Development Unit137
Minor Metal410200 African Peach 12000
GMP 11233600||Minor Metal1530 African Peach 750
GMP 98290 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||528-||315 |}|-|R ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 7p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 5 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 AM MRS-4R||colspan="2"|R&D Team131 Support Unit144
Minor Metal441700 Golden Crescent15500
GMP 8570310||Minor Metal5960 Golden Crescent1046
GMP 115700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||528-||315 |}|-|R ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4R Rank 7p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 5 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 AM MRS-4R||colspan="2"|R&D Team76 Support Unit85
Tarragon4800 Minor Metal48300
GMP 2921100||Tarragon144 Minor Metal474
GMP 29220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.9||528-||315 |}|-|LS ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4LS Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
Muzzle for LMG Barrel
LMG Stock 1 (Improved Stability While Moving)
Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 AM MRS-4
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team25
GMP 326000||GMP 3260 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||542||368 |}|-|LS ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4LS Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 AM MRS-4LS||colspan="2"|R&D Team39
GMP 490000||GMP 4500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||542||368 |}|-|LS ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4) |-style="text-align:left;" |colspan="4"|5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
|- |colspan="4"|AM MRS-4LS Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM MRS-4LS||colspan="2"|R&D Team55
Common Metal4000
GMP 670000||GMP 6500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||46||542||368 |}</tabber>

UN-ARC lethal series

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC Rank 1 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
Sharpshooter's Stock 1||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team4
GMP 40000||GMP 400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |680||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.8||557||237 |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 UN-ARC
[UN-ARC] Blueprint||colspan="2"|R&D Team12
GMP 120000||GMP 1200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |850||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.8||558||238 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 UN-ARC||colspan="2"|R&D Team22
GMP 250000||GMP 2500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1020||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.8||567||238 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
4x Variable Zoom Booster (Magnifier/2-step)
Dual Magazine (Reload Speed Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 UN-ARC||colspan="2"|R&D Team36
GMP 460000||GMP 4300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.8||567||238 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Recoil Dampening Muzzle (Closer Shot Grouping)
Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 UN-ARC||colspan="2"|R&D Team52
GMP 640000||GMP 6100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||52.8||567||238 |}|-|PT ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-PT
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-PT Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Standard Stock 1||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 UN-ARC
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team20
GMP 240000||GMP 2400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1020||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |792||45.6||540||320 |}|-|PT ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-PT
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-PT Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 UN-ARC-PT||colspan="2"|R&D Team34
GMP 440000||GMP 4050 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |792||45.6||540||320 |}|-|HB ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-HB
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-HB Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
Muzzle for LMG Barrel
LMG Stock 1 (Improved Stability While Moving)
Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 UN-ARC
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team24
Common Metal900
GMP 280000||GMP 2800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1020||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||48||594||238 |}|-|HB ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-HB
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-HB Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 UN-ARC-HB||colspan="2"|R&D Team38
GMP 480000||GMP 4450 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||48||558||238 |}|-|HB ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-HB
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-HB Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 UN-ARC-HB||colspan="2"|R&D Team54
Common Metal4000
GMP 660000||GMP 6300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||48||594||238 |}</tabber>

UN-ARC non-lethal series

<tabber>|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Rubber Bullet Conversion (Attack Type: Non-lethal)
Normal Barrel Muzzle||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 UN-ARC||colspan="2"|R&D Team13
Fuel Resources200
GMP 130000||Fuel Resources20
GMP 1300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |687||colspan="2"|200||galss |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||548||512 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 UN-ARC-NL
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team23
GMP 270000||Fuel Resources30
GMP 2700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||549||512 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 UN-ARC-NL||colspan="2"|R&D Team37
GMP 470000||Fuel Resources200
GMP 4400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||558||512 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 72 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 UN-ARC-NL||colspan="2"|R&D Team53 Intel Team53
GMP 650000||Fuel Resources320
GMP 6200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||558||512 |}|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 10 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 UN-ARC-NL||colspan="2"|R&D Team80 Intel Team90
Black Carrot5900 Minor Metal52000
GMP 4248800||Black Carrot177 Minor Metal510
GMP 42490 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||558||512 |}|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 7 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 UN-ARC-NL||colspan="2"|R&D Team124 Intel Team137
Minor Metal410200 Black Carrot13200
GMP 11233600||Minor Metal1530 Black Carrot825
GMP 98290 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||558||512 |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 10 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 UN-ARC-NL||colspan="2"|R&D Team132 Intel Team145
Minor Metal444600 Golden Crescent15600
GMP 8645000||Minor Metal6000 Golden Crescent1053
GMP 116710 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||558||512 |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-ARC-NL
(UN-Automatic Rifle for Combat) |-style="text-align:left;" |colspan="4"|7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
|- |colspan="4"|UN-ARC-NL Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 10 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 UN-ARC-NL||colspan="2"|R&D Team80 Intel Team90
Black Carrot5900 Minor Metal52000
GMP 4248800||Black Carrot177 Minor Metal510
GMP 42490 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |594||40.9||558||512 |}</tabber>

G44 series

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
2x Fixed Scope||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team20
GMP 200000||GMP 2000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||479||400 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 G44
[G44] Blueprint||colspan="2"|R&D Team36
GMP 460000||GMP 4300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||487||400 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Dual Magazine (Reload Speed Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 G44||colspan="2"|R&D Team52
GMP 640000||GMP 6100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||487||400 |}|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44 Rank 7 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 3 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 G44||colspan="2"|R&D Team69 Intel Team79
Fuel Resources43000 Common Metal40900
GMP 1580040||Fuel Resources422 Common Metal401
GMP 15810 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||487+||400 |}|-|K ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44K
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44K Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 G44
[G44] Blueprint
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team34
GMP 440000||GMP 4050 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |840||42.3||463||520 |}|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44K
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44K Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 G44K||colspan="2"|R&D Team50
GMP 620000||GMP 5900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |840||42.3||463||520 |}|-|K ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44K
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44K Rank 7 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 3 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 G44K||colspan="2"|R&D Team71 Support Unit81
Minor Metal43000 Common Metal40900
GMP 1580040||Minor Metal422 Common Metal401
GMP 15810 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |840||42.3||463+||520 |}|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44-9
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44-9 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
9mm Conversion (Portable Ammo Count Up)
Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 G44K
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team51
Common Metal4000
GMP 630000||GMP 6000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |897||39.6||427||612 |}|-|9 ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44-9
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44-9 Rank 6 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 G44-9||colspan="2"|R&D Team59
GMP 990000||GMP 8350 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |900||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |897||39.6||427||612 |}|-|9 ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44-9
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44-9 Rank 8 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 3
Additional Option Slot (2x Upper Option Slots)
Night Vision Scope||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 G44-9||colspan="2"|R&D Team117 Support Unit130
Biological Material519100 Precious Metal246600
GMP 10779090||Biological Material1550 Precious Metal730
GMP 107790 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |900+||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |897||39.6||427+||612 |}|-|MG ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44MG
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44MG Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Heavy Barrel Conversion (Closer Shot Grouping)
Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 G44
[G44] Blueprint
A R&D Team skillGunsmith (Assault Rifles)||colspan="2"|R&D Team38
Common Metal2000
GMP 480000||GMP 4450 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||504||440 |}|-|MG ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44MG
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44MG Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 G44MG||colspan="2"|R&D Team54
GMP 660000||GMP 6300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||504||440 |}|-|MG ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|G44MG
(G44 Bullpup Assault Rifle) |-style="text-align:left;" |colspan="4"|5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
|- |colspan="4"|G44MG Rank 7 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope||colspan="2"|Notes
Time: 3 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 G44MG||colspan="2"|R&D Team67 Support Unit77
Fuel Resources43000 Common Metal40900
GMP 1580040||Fuel Resources422 Common Metal401
GMP 15810 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100+||colspan="2"|300||rifle |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |750||46||504||440 |}</tabber>

Assault rifles

Shotguns[edit]

RASP TB-SG standard series

<tabber> |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 1.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Available from the start||colspan="2"|R&D Team3
GMP 20,000||GMP 150 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||29.0||194||500 |}

|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 RASP TB-SG||colspan="2"|R&D Team11
GMP 110000||GMP 810 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |660||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||29.0||215||500 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RASP TB-SG||colspan="2"|R&D Team21
GMP 250000||GMP 1830 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |720||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||29.0||235||500 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magnum Shotshell Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RASP TB-SG||colspan="2"|R&D Team35
GMP 460000
Common Metal 2,000||GMP 3140
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |910||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||30.0||235||480 |}

|-|SLUG ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 1.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Slug Round Conversion (Damage Up)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 RASP TB-SG||colspan="2"|R&D Team22
GMP 260000
Common Metal 200||GMP 1060
Common Metal 20 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2750||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||36.0||194||440 |}

|-|SLUG ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RASP TB-SG SLUG
R&D Team SkillGunsmith (Shotguns)||colspan="2"|R&D Team22
GMP 460000||GMP 2050
Common Metal 30 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3000||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||36.0||215||440 |}

|-|SLUG ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RASP TB-SG SLUG||colspan="2"|R&D Team36
GMP 640000||GMP 3870
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3250||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||36.0||235||440 |}

|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG SLUG
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Slug Round Enhancement (Damage Up)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RASP TB-SG SLUG||colspan="2"|R&D Team53
GMP 600000||GMP 5260
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4340||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||38.0||235||420 |}

|-|AIR-S ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 1.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Air Shock Round Conversion
(Attack Type: Non-Lethal)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RASP TB-SG SLUG||colspan="2"|R&D Team23
GMP 220000
Fuel Resources 900||GMP 1460
Fuel Resources 30 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3900||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||27.0||194||500 |}

|-|AIR-S ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RASP TB-SG AIR-S
R&D Team SkillGunsmith (Shotguns)||colspan="2"|R&D Team37
GMP 420000||GMP 2850
Fuel Resources 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4200||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||27.0||194||500 |}

|-|AIR-S ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RASP TB-SG AIR-S||colspan="2"|R&D Team53
GMP 600000||GMP 4020
Fuel Resources 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||27.0||214||500 |} |-|AIR-S ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 RASP TB-SG AIR-S||colspan="2"|R&D Team53
GMP 600000||GMP 4020
Fuel Resources 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||27.0||214||500 |} |-|AIR-S ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG AIR-S
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 2)||colspan="2"|Notes
Time: 12 days, 0 hours (server side development) |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 RASP TB-SG AIR-S||colspan="2"|Support Unit 133 Medical Team 120
Common Metal 595500 Digitalis (Lutea) 10700
GMP 11479300||GMP 1721900
Common Metal 1760 Digitalis (Lutea) 267 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||27.0||214||500 |} </tabber>

RASP TB-SG long barrel series

<tabber> |-|LB ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG LB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG LB Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 RASP TB-SG
R&D Team Skill Gunsmith (Shotguns)||colspan="2"|R&D Team14
GMP 140000||GMP 1030 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |660||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||44.2||194||368 |}

|-|LB ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG LB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG LB Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RASP TB-SG LB||colspan="2"|R&D Team20
GMP 240000||GMP 2050 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |720||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||44.2||215||368

|-|LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG LB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG LB Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Ultra-long Barrel Conversion (Effective Range Up)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RASP TB-SG LB||colspan="2"|R&D Team34
GMP 440000||GMP 3250 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |780||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||68.0||235||252

|-|LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG LB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG LB Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magnum Round Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RASP TB-SG LB||colspan="2"|R&D Team34
GMP 440000
Common Metal4000||GMP 4600
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |980||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||64.0||235||240 |} </tabber>

RASP TB-SG short barrel series

<tabber> |-|SB ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG SB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG SB Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion
(Firing Speed/Auto-Aim Range Up)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 RASP TB-SG
R&D Team Skill Gunsmith (Shotguns)||colspan="2"|R&D Team10
GMP 100000||GMP 590 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |770||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |360||23.8||181||550 |}

|-|SB ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG SB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG SB Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sawed-off Conversion (Firing Speed/Auto-Aim Range Up)
Underbarrel Conversion (Undermount Slot)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RASP TB-SG SB||colspan="2"|R&D Team20
GMP 240000||GMP 1760 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |840||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |420||22.5||167||600

|-|SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG LB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG SB Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Side Mount (Side Option Slot)
Flashlight (U.S 2)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RASP TB-SG SB||colspan="2"|R&D Team34
GMP 440000||GMP 2960 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |910||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |420||22.5||208||600

|-|SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP TB-SG LB
(Rasp Twinbarrel Shotgun) |-style="text-align:left;" |colspan="4"|Double-barreled hunting shotgun.
Only holds two shells, but is powerful enough at close range to send an enemy flying.
|- |colspan="4"|RASP TB-SG SB Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magnum Round Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RASP TB-SG SB||colspan="2"|R&D Team50
GMP 620,000
Common Metal4000||GMP 4310
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1050||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |420||23.4||208||600 |} </tabber>

S1000 standard series

<tabber>

|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Available from the start||colspan="2"|R&D Team9
GMP 50000||GMP 370 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |550||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||165||420 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Side Mount (Side Option Slot)
Flashlight (U.S 2)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 S1000 ||colspan="2"|R&D Team17
GMP 210000||GMP 1540 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||199||399 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 S1000 ||colspan="2"|R&D Team29
Intel Team29
GMP 550000||GMP 3000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |650||colspan="2"|240||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||199||399 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Reload Speed Up||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 S1000||colspan="2"|R&D Team47
GMP 645000||GMP 4680 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|350||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||199||399 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 6.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 2 Hours 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 S1000||colspan="2"|R&D Team58
Intel Team58
GMP 950000||GMP 6570 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |750||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||199||399 |}

|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 SLUG
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Slug Round Conversion (Damage Up)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 S1000||colspan="2"|R&D Team48
GMP 685000
Common Metal 4000||GMP 4970
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2940||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||32.0||199||380 |}

|-|SLUG ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 SLUG
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 2 Hours 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 S1000 SLUG||colspan="2"|R&D Team61
Intel Team61
GMP 1000000||GMP 65700
Common Metal 350 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3150||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||32.0||199||380 |} </tabber>

S1000 non-lethal series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 AIR-S
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Air Shock Conversion (Atack Type: Non-lethal)||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 S1000||colspan="2"|R&D Team18
GMP 220000
Fuel Resources 900||GMP 1610
Fuel Resources 160 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||28.0||199||399 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 AIR-S
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Flashlight (U.S 2)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 S1000 AIR-S||colspan="2"|R&D Team30
GMP 480000||GMP 3070
Fuel Resources 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3900||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||28.0||199||399 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 AIR-S
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Dot Sight 1||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 S1000 AIR-S||colspan="2"|R&D Team30
GMP 480000||GMP 3070
Fuel Resources 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3900||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||28.0||199||399 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 AIR-S
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|MGSV-S1000-AIR-S.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Suppressor (Durability: Low)||colspan="2"|Notes
Time: -- minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 S1000 AIR-S||colspan="2"|R&D Team--
GMP -- ||GMP 12350
Fuel Resources 630
Precious Metal 189 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |7000||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||28.0||199||399 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 AIR-S
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|MGSV-S1000-AIR-S.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Suppressor (Durability: Mid)||colspan="2"|Notes
Time: 12 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 S1000 AIR-S||colspan="2"|Support Unit133
Medical Team120
GMP 11479300
Common Metal 595500
Digitalis Lutea 10700||GMP 172190
Common Metal 1780
Digitalis Lutea 267 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |7500||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||28.0||199||399 |} </tabber>

S1000 extended series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 EXT.
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 EXT Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magazine Tube Extension 1 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 S1000||colspan="2"|R&D Team20
GMP 240000
Common Metal 4000||GMP 1760 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||165||420 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 EXT.
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 EXT Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot sight 1
Side Mount (Side Option Slot)
Flashlight (U.S 2)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 S1000 EXT.||colspan="2"|R&D Team34
GMP 440000||GMP 2960 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |650||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||199||399 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 EXT.
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 EXT Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magazine Tube Extension 2 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 S1000 EXT.||colspan="2"|R&D Team50
GMP 715000
Common Metal4000||GMP 5260 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||199||399 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 EXT.
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.
|- |colspan="4"|S1000 EXT Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Shotshell Holder (Portable Ammo Count Up)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 3 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 S1000 EXT.||colspan="2"|R&D Team66
Support Unit76
GMP 1647760
Minor Metal43000
Common Metal40900||GMP 16490
Minor Metal422
Common Metal401 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||31.0||210||399 |} </tabber>

S1000 short barrel series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 SHORTY
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.<
|- |colspan="4"|S1000 Shorty Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto Aim Range Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 S1000
R&D Team Skill Gunsmith (Shotguns)||colspan="2"|R&D Team16
GMP 200000||GMP 1460 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||29.5||138||462 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|S1000 SHORTY
(Broughton Model 1000 Series Shotgun) |-style="text-align:left;" |colspan="4"|Pump-action shotgun.
Has limited ammo, but enough power at close range to send enemies flying.<
|- |colspan="4"|S1000 Shorty Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Underbarrel Conversion (Undermount Slot)
Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 S1000 Shorty||colspan="2"|R&D Team30
GMP 400000||GMP 2780 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |650||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||29.5||138||462 |} </tabber>

KABARGA-83 series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KABARGA-83
(Kabarga-83 Shotgun) |-style="text-align:left;" |colspan="4"|Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
|- |colspan="4"|Kabarga-83 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
Standard Stock 1||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team21
GMP 300000
Common Metal 900||GMP 1100
Common Metal 50 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |540||colspan="2"|250||Pierces thin wood, canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||30.0||171||380 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KABARGA-83
(Kabarga-83 Shotgun) |-style="text-align:left;" |colspan="4"|Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
|- |colspan="4"|Kabarga-83 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 3 KABARGA-83
[KABARGA-83] Blueprint||colspan="2"|R&D Team35
GMP 630000
Common Metal 2000||GMP 4380
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |585||colspan="2"|250||Pierces thin wood, canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||30.0||192||380 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KABARGA-83
(Kabarga-83 Shotgun) |-style="text-align:left;" |colspan="4"|Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
|- |colspan="4"|Kabarga-83 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 4 KABARGA-83||colspan="2"|R&D Team51
GMP 990000
Common Metal 4000||GMP 6100
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |630||colspan="2"|250||Pierces thin wood, canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||30.0||206||380 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KABARGA-83
(Kabarga-83 Shotgun) |-style="text-align:left;" |colspan="4"|Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
|- |colspan="4"|Kabarga-83 Rank 6.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Flash Hider
Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 2 hours 24 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 5 KABARGA-83||colspan="2"|R&D Team63
GMP 1580000
Minor Metal 3600||GMP 7670
Minor Metal 180 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |675||colspan="2"|250||Pierces thin wood, canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||30.0||206||380 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KABARGA-83
(Kabarga-83 Shotgun) |-style="text-align:left;" |colspan="4"|Automatic shotgun.
Combines the power of a traditional shotgun with a large-capacity magazine
|- |colspan="4"|KABARGA-83-Grade-8.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)||colspan="2"|Notes
Time: 12 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 6 KABARGA-83||colspan="2"|R&D Team85
Support Unit95
GMP 4461310
Precious Metal 60800
Minor Metal 57800||GMP 44170
Precious Metal 894
Minor Metal 850 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |720||colspan="2"|300||Pierces thin wood, canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||30.0||220||380 |} </tabber>

BULLHORN SG series

<tabber> |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BULLHORN SG
(BullHorn Shotgun) |-style="text-align:left;" |colspan="4"|Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
|- |colspan="4"|Bullhorn SG Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal barrel Muzzle||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team29
GMP 660000||GMP 2920 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |585||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||33.0||268||350 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BULLHORN SG
(BullHorn Shotgun) |-style="text-align:left;" |colspan="4"|Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
|- |colspan="4"|Bullhorn SG Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 4 BULLHORN SG
[BULLHORN SG] Blueprint||colspan="2"|R&D Team43
GMP 920000||GMP 6500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |630||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||33.0||289||350 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BULLHORN SG
(BullHorn Shotgun) |-style="text-align:left;" |colspan="4"|Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Additional Option Slot (2x Upper Option Slot)
2x Booster (Magnifier)||colspan="2"|Notes
Time: -- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 5 BULLHORN SG||colspan="2"|R&D Team67
GMP 117600||GMP 6500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |630||colspan="2"|250||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |240||33.0||289||350 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BULLHORN SG
(BullHorn Shotgun) |-style="text-align:left;" |colspan="4"|Bullpup shotgun
Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: -- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 7 BULLHORN SG||colspan="2"|R&D Team94
Support Unit105
GMP 5496890
Common Metal172400
Biological Material163800||GMP 54970
Common Metal860
Biological Material810 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |--||colspan="2"|--||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |--||--||--||-- |} </tabber>

Special Weapon List

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RASP SB-SG GOLD
((Rasp Short-Barreled Shotgun Gold)) |-style="text-align:left;" |colspan="4"|Sawed-off double-barreled shotgun.
A powerful hunting gun with its long barrels sawed off. This shining gold "persuader" is sure to make enemies see things your way.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires voucher codes included in the Collector's Edition as well as various preorders for Metal Gear Solid V: The Phantom Pain.||colspan="2"|R&D Team23
GMP 270000||GMP 700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |840||colspan="2"|600||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |360||23.0||181||550 |} </tabber>

Shotguns

Grenade Launchers[edit]

FAKEL 46 series

<tabber> |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 1.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team7
GMP 50000||GMP 410 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2600||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (Soviet)
Underbarrel Conversion (Undermount Slot)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 FAKEL-46||colspan="2"|R&D Team18
GMP 180000||GMP 1480 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2860||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 FAKEL-46||colspan="2"|R&D Team32
GMP 320000
Common Metal900||GMP 2630
Common Metal90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
2x Booster (Magnifier)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 FAKEL-46||colspan="2"|R&D Team32
GMP 320000
Common Metal2000||GMP 4190
Common Metal200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3380||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|SMOKE ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Smoke Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 FAKEL-46
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team50
GMP 560000
Common Metal2000||GMP 4320
Common Metal200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |0||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stun Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 FAKEL SMOKE
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team55
GMP 780000
Minor Metal2000||GMP 6070
Minor Metal160 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4200||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|SLEEP ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL-46
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL-46 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sleeping Gas Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes
Time: 1 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 FAKEL STUN
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team60
GMP 1090000
African Peach576
Digitalis Lutea144||GMP 6970
African Peach29
Digitalis Lutea7 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4500||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |} </tabber>

FAKEL G-33 series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL G-33
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL G-33 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Double-barrel Conversion (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 FAKE-46
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team26
GMP 220000
Common Metal200||GMP 1810
Common Metal20 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2860||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL G-33
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL G-33 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount )Upper option Slot)
3x Rangefinding Scope (Soviet)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 FAKE G-33||colspan="2"|R&D Team37
GMP 300000
Common Metal900||GMP 2710
Common Metal90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL G-33
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL G-33 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Triple-barrel Conversion (Loaded Ammo Count)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 FAKE G-33||colspan="2"|R&D Team51
GMP 500000
Common Metal2000||GMP 3940
Common Metal200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3380||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FAKEL G-33
(Fakel Grenade Launcher 46) |-style="text-align:left;" |colspan="4"|Caseless grenade launcher.
The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.
|- |colspan="4"|FAKEL G-33 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
2x Booster (Magnifier)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 FAKE G-33||colspan="2"|R&D Team60
GMP 790000
Common Metal4000||GMP 6150
Common Metal320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3640||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||25.3||275||460 |} </tabber>

DGL103 standard series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-SA
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-SA Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team14
GMP 100000||GMP 820 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2860||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-SA
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-SA Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (U.S)
Underbarrel Conversion (Undermount Slot)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 DGL103-SA||colspan="2"|R&D Team27
GMP 300000
Common Metal900||GMP 2460
Common Metal90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-SA
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-SA Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 1)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 DGL103-SA||colspan="2"|R&D Team27
GMP 300000
Common Metal900||GMP 2460
Common Metal90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-SA
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-SA Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
2x Booster (Magnifier)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 DGL103-SA||colspan="2"|R&D Team52
GMP 880000
Common Metal4000||GMP 6400
Common Metal320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3640||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |}

|-|SMOKE ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103 (SMOKE)
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-SA Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Smoke Round Conversion (Attack Type:Non-lethal)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 DGL103-SA
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team53
GMP 880000
Common Metal4000||GMP 6240
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |0||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |}

|-|STUN ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103 (STUN)
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-SA Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 1 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 DGL103 (SMOKE)
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team60
GMP 1 320000
Minor Metal3600||GMP 7630
Minor Metal 180 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4500||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |}

|-|SLEEP ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103 (SLEEP)
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|Pic09 a.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sleeping Gas Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 12 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 DGL103 (STUN)
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team85
Medical Team95
GMP 5130510
African Peach5900
Haoma1100||GMP 44640
African Peach531
Haoma83 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |6000||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||27.5||316||396 |} </tabber>

DGL103 long barrel series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-LB
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-LB Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (U.S)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 DGL103-SA
R&D Team SkillGunsmith (Grenade Launchers)||colspan="2"|R&D Team29
GMP 320000
Common Metal 900||GMP 2460
Common Metal 90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||40.5||316||336 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-LB
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-LB Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 1)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 DGL103-LB||colspan="2"|R&D Team41
GMP 620000
Common Metal 4000||GMP 4840
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3380||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||40.5||316||336 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-LB
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|DGL 103-LB Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
6x Variable Zoom Rangefinding Scope (U.S/2-step)
RPG Conversion (Effective Range Up)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 DGL103-LB||colspan="2"|R&D Team54
GMP 1140000
Common Metal 4000||GMP 7140
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3640||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||43.5||316||336 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DGL103-LB
(Detachable Grenade Launcher 103 Standalone.) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
2x Booster (Magnifier)||colspan="2"|Notes
Time: -- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 DGL103-LB||colspan="2"|R&D Team--
GMP --
Minor Metal --||GMP 10880
Minor Metal 315 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4100||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||43.5||316||336 |} </tabber>

ISANDO RGL-220 series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ISANDO RGL-220
(Isando Revolver Grenade Launcher 220.) |-style="text-align:left;" |colspan="4"|40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
|- |colspan="4"|ISANDO RGL-220 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team18
GMP 200000
Minor Metal 100||GMP 1480
Minor Metal 10 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2860||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||21.0||265||400 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ISANDO RGL-220
(Isando Revolver Grenade Launcher 220.) |-style="text-align:left;" |colspan="4"|40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
|- |colspan="4"|ISANDO RGL-220 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Range Barrel Conversion (Semi-long/Effective Range Up)
Scope Mount (Upper Option Slot)
3x Rangefinding Scope (U.S)
Additional Option Slot (2x Upper Option Slots)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 2 ISANDO RGL-220||colspan="2"|R&D Team26
GMP 446000
Minor Metal 450||GMP 3450
Minor Metal 30 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||25.2||265||320 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ISANDO RGL-220
(Isando Revolver Grenade Launcher 220.) |-style="text-align:left;" |colspan="4"|40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
|- |colspan="4"|ISANDO RGL-220 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Long/Effective Range Up)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 3 ISANDO RGL-220||colspan="2"|R&D Team42
GMP 780000
Minor Metal 1000||GMP 6070
Minor Metal 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||25.2||265||320 |}

|-|SMOKE ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RGL-220 (SMOKE)
(Isando Revolver Grenade Launcher 220.) |-style="text-align:left;" |colspan="4"|40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
|- |colspan="4"|ISANDO RGL-220 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Smoke Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 1 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 4 ISANDO RGL-220
R&D Team Skill Gunsmith (Grenade Launchers)||colspan="2"|R&D Team42
GMP 780000
Minor Metal 1000||GMP 6070
Minor Metal 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |0||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||25.2||265||320 |}

|-|STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RGL-220 (STUN)
(Isando Revolver Grenade Launcher 220.) |-style="text-align:left;" |colspan="4"|40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 10 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 5 RGL-220 (SMOKE)
R&D Team Skill Gunsmith (Grenade Launchers)||colspan="2"|R&D Team84
Intel Team94
GMP 3420340
Wormwood 5900
Minor Metal 52000||GMP 37150
GMP 3420340
Wormwood 177
Minor Metal 510 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||25.2||265||320 |}

|-|SLEEP ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RGL-220 (SLEEP)
(Isando Revolver Grenade Launcher 220.) |-style="text-align:left;" |colspan="4"|40mm 6-round grenade launcher
Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Sleeping Gas Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★ 7 RGL-220 (STUN)
R&D Team Skill Gunsmith (Grenade Launchers)||colspan="2"|R&D Team105
Medical Team116
GMP 5893580
Tarragon 11900
Wormwood 136000||GMP 58940
GMP 3420340
Tarragon 357
Wormwood 400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5100||colspan="2"|2000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||25.2||265||320 |} </tabber>

HAIL MGR-4 series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAIL MGR-4
(Hail Magazine Grenade Rifle.) |-style="text-align:left;" |colspan="4"|Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
|- |colspan="4"|HAIL MGR-4 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
3x Rangefinding Scope
Sharpshooter's Stock 1 (Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team25
GMP 445000
Minor Metal 450||GMP 3370
Minor Metal 20 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||26.0||328||380 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAIL MGR-4
(Hail Magazine Grenade Rifle.) |-style="text-align:left;" |colspan="4"|Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
|- |colspan="4"|HAIL MGR-4 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 HAIL MGR-4
[HAIL MGR-4] Blueprint||colspan="2"|R&D Team43
GMP 680000
Minor Metal 1000||GMP 5380
Minor Metal 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3380||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||26.0||328||380 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAIL MGR-4
(Hail Magazine Grenade Rifle.) |-style="text-align:left;" |colspan="4"|Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
|- |colspan="4"|HAIL MGR-4 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Enhanced Barrel Accuracy (Effective Range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
2x Booster (Magnifier)
Side Mount (Side Option Slot)
Laser Sight (U.S 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stabilty While Moving)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 HAIL MGR-4||colspan="2"|R&D Team58
GMP 880000
Minor Metal 3000||GMP 6400
Minor Metal 160 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3640||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||26.0||328||304 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAIL MGR-4
(Hail Magazine Grenade Rifle.) |-style="text-align:left;" |colspan="4"|Magazine-loading grenade launcher.
This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.
|- |colspan="4"|MGSV-HAIL-MGR-4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Drum Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 2 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 HAIL MGR-4||colspan="2"|R&D Team65
GMP 1558000
Precious Metal 15000||GMP 14030
Precious Metal 108 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4100||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||26.0||328||304 |} </tabber>

Special Grenade Launcher

<tabber> |-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MIRAZH-71
(Mirazh-68 Grenade Launcher) |-style="text-align:left;" |colspan="4"|40mm single-shot grenade launcher.
Uses cased ammunition for greater accuracy, and provides a wide casualty radius due to its multiple-warhead dispersal design
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |[MIRAZH-71] Blueprint||colspan="2"|R&D Team113
Support Unit124
GMP 11389210
Precious Metal 235600
Common Metal 447600||GMP 142360
Precious Metal 2940
Common Metal 2790 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4200||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |70||26.0||328||410 |} </tabber>

Grenade launchers

Primary Weapons (Back)[edit]

Sniper Rifles[edit]

RENOV-ICKX standard series

<tabber> |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX SR
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX SR Rank 1.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
4x Rifle Scope (Soviet 1)
5-round Magazine||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Available from the start||colspan="2"|R&D Team4
GMP 40000||GMP 280 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1700||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||105.0||396||140

|} |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX SR
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX SR Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 RENOV-ICKX SR||colspan="2"|R&D Team14
GMP 140000||GMP 980 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1925||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||105.0||396||140 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX SR
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
High-accuracy Barrel [1] (Effective Range Up)
8x Variable Zoom Rifle Scope 1 (3-step)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RENOV-ICKX SR||colspan="2"|R&D Team24
GMP 240000||GMP 1680 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2100||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||107.1||444||108 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX SR
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magnum Round Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RENOV-ICKX SR||colspan="2"|R&D Team24
GMP 240000||GMP 2840
Biological Material 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2470||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||122.4||435||126 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX SR
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
High-accuracy Barrel [2] (Effective range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RENOV-ICKX SR||colspan="2"|R&D Team52
GMP 640000||GMP 4270
Biological Material 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2660||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||126.0||460||108 |} </tabber>

RENOV-ICKX tranquilizer round series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX TP
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX SR Rank 1.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 RENOV-ICKX SR||colspan="2"|R&D Team15
Intel Team15
GMP 150000
Golden Crescent 40||GMP 1050
Golden Crescent 4 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1375||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||85.0||404||160 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX TP
(Name) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX SR Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RENOV-ICKX TP
R&D Team SkillAnesthesia Specialist||colspan="2"|R&D Team24
GMP 250000
Golden Crescent 90
Digitalis Purpurea 72||GMP 1750
Golden Crescent 7
Digitalis Purpurea 2 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1500||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||85.0||404||160 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX TP
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
High-accuracy Barrel (Effective Range Up)
8x Variable Zoom Rifle Scope 1 (3-step)
Stopping Power Up||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RENOV-ICKX TP||colspan="2"|R&D Team39
GMP 450000||GMP 2940
Golden Crescent 10
Digitalis Purpurea 6 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1750||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||86.7||452||144 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX TP
(Renov-ICKX Sniper rifle.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm sniper rifle.
High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.
|- |colspan="4"|RENOV-ICKX Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S 2)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RENOV-ICKX TP||colspan="2"|R&D Team53
GMP 650000||GMP 4340
Golden Crescent 32
Digitalis Purpurea 26 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2100||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||89.3||477||136 |} </tabber>

M2000-D standard series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
4x Rifle Scope (U.S 1)
5-round Magazine||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team13
GMP 170000||GMP 1190 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2035||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||110.0||427||120 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability:Low)
Sharshooter's Stock (Improved Stabiliy While Moving)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 M2000-D||colspan="2"|R&D Team18
Intel Team18
GMP 280000||GMP 1960 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2280||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||110.0||427||120 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Bull Barrel [1] (Closer Shot Grouping)
Muzzle for High-accuracy Barrel
8x Variable Zoom Rangefinding Rifle Scope (3-step)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 M2000-D||colspan="2"|R&D Team37
GMP 430000||GMP 2800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2470||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||117.7||499||96 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 M2000-D||colspan="2"|R&D Team48
Intel Team48
GMP 600000||GMP 3850 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2660||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||117.7||499||102 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Magnum Round Conversion (Damage Up)||colspan="2"|Notes
Time: 5 days

Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 M2000-D||colspan="2"|R&D Team76
Support Unit86
GMP 2044770
Common Metal 50900
Minor Metal 48300||GMP 20460
Common Metal 499
Minor Metal 474 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3200||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||121.0||499||102 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-D
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Bull Barrel [2] (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)||colspan="2"|Notes
Time: 6 days

Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||★7 M2000-D||colspan="2"|R&D Team100
Intel Unit111
GMP 5675740
Minor Metal 217900
Biological Material 207000
||GMP 56760
Minor Metal 1080
Biological Material 1030 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3200+||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||121+||500+||102- |} </tabber>

M2000-D tranquilizer round series

<tabber> |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 M2000-D||colspan="2"|R&D Team36
Medical Team31
GMP 420000
Golden Crescent200
Digitalis Purpurea --||GMP 2730
Golden Crescent10
Digitalis Purpurea8 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2275||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||90.0||435||140 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Bull Barrel (closer shot Grouping)
Muzzle for High-accuracy Barrel
8x Variable Zoom Rangefinding Rifle Scope (3-step)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 M2000-NL||colspan="2"|R&D Team49
GMP 610000||GMP 3990
Golden Crescent32
Digitalis Purpurea29 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2450||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||90.0||507||112 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|M2000-D Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 2 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 M2000-NL||colspan="2"|R&D Team61
Intel Team61
GMP 960000||GMP 5740
Golden Crescent36
Digitalis Purpurea29 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2625||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||96.3||507||112 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M2000-NL
(Broughton Model 2000 Sniper Rifle, Detachable-Magazine.) |-style="text-align:left;" |colspan="4"|7.62mm sniper rifle.
Features superb effective range and power, but a slow rate of fire due to its bolt action.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)||colspan="2"|Notes
Time: 12 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 M2000-NL||colspan="2"|R&D Team82
Intel Team92
GMP 4461310
Digitalis Lutea1200
Haoma1100||GMP 43500
Digitalis Lutea90
Haoma83 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3000||colspan="2"|600||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||96.3||520||100 |} </tabber>

BAMBETOV series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAMBETOV SV
(Bambetov Sniper Rifle.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
|- |colspan="4"|BAMBETOV SV Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel
4x Rifle Scope (Soviet 2)
Sharpshooter's Stock 1
8-round Magazine||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team23
GMP 230000||GMP 1610 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1980||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||95.0||360||140 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAMBETOV SV
(Bambetov Sniper Rifle.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
|- |colspan="4"|BAMBETOV SV Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 BAMBETOV SV
[BAMBETOV SV] Blueprint||colspan="2"|R&D Team33
Intel Team33
GMP 390000||GMP 2560 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2160||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||95.0||360||140 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAMBETOV SV
(Bambetov Sniper Rifle.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
|- |colspan="4"|BAMBETOV SV Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BAMBETOV SV||colspan="2"|R&D Team42
GMP 540000||GMP 3500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2340||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||95.0||376||140 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAMBETOV SV
(Bambetov Sniper Rifle.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
High-power Muzzle Brake (Closer Shot Grouping)||colspan="2"|Notes
Time: 5 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 BAMBETOV SV||colspan="2"|R&D Team79
Support Unit89
GMP 2044770
Minor Metal 50900
Precious Metal 48300||GMP 20460
Minor Metal 499
Precious Metal 474 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2340||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||95.0||376||140 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAMBETOV SV
(Bambetov Sniper Rifle.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slots (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-Step)||colspan="2"|Notes
Time: 3 days 12 hours
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 BAMBETOV SV||colspan="2"|R&D Team88
Intel Team99
GMP 4453120
Common Metal 118600
Minor Metal 112700||GMP 44530
Common Metal 590
Minor Metal 560 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |} </tabber>

AM-MRS sniper rifle series

<tabber> |-|71 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|AM MRS-71 Rifle Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
4x Rifle Scope (U.S 2)
Sharpshooter's Stock 1||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team54
GMP 1140000
Common Metal 4000||GMP 1750 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2160||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||100.0||375||120 |}

|-|71 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|AM MRS-71 Rifle Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
6x Variable Zoom Rifle Scope (U.S/2-step)
Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 AM-MRS-71 RIFLE
[AM-MRS-71 RIFLE] Blueprint||colspan="2"|R&D Team39
GMP 450000||GMP 2940 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2340||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||100.0||375||120 |}

|-|71 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|AM MRS-71 Rifle Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Bull Barrel (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM-MRS-71 RIFLE||colspan="2"|R&D Team48
GMP 600000||GMP 3850 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2520||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||105.0||467||102 |}

|-|71 ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|MGSV-AM-MRS-71-RIFLE.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-Step)||colspan="2"|Notes
Time: 2 hour 24 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 AM-MRS-71 RIFLE||colspan="2"|R&D Team71
GMP 1568000
Precious Metal 20000||GMP 14120 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2700||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||105.0||480||102 |}

|-|71 ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 12 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 AM-MRS-71 RIFLE||colspan="2"|R&D Team127
Combat Unit140
GMP 9587900
Fuel Resources 497900
Digitalis Lutea 9400||GMP 83890
Fuel Resources 6220
Digitalis Lutea 587 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3000||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||105.0||480||102 |}

|-|71 ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-71 RIFLE
(Arms Material Multipurpose Rifle System Type 71 Precision Model.) |-style="text-align:left;" |colspan="4"|7.62mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: --
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 AM-MRS-71 RIFLE||colspan="2"|R&D Team133
Combat Unit146
GMP 10469830
Minor Metals 537200
Biological Material 483500||GMP --
Minor Metals --
Biological Material -- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|73 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 RIFLE
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|AM MRS-73 Rifle Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
5.56mm Conversion (Closer Shot Grouping)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM-MRS-71 RIFLE
R&D Team SkillGunsmith (Sniper Rifles)||colspan="2"|R&D Team52
GMP 740000
Minor Metal 4000||GMP 5070 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1680||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||90.0||539||160 |}

|-|73 ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 RIFLE
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|AM MRS-73 Rifle Rank 6.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Bull Barrel (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes
Time: 2 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 AM-MRS-73 RIFLE||colspan="2"|R&D Team62
GMP 1280000||GMP 6370 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1800||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||94.5||596||136 |}

|-|73 ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 RIFLE
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slot)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)||colspan="2"|Notes
Time: 12 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 AM-MRS-73 RIFLE||colspan="2"|R&D Team85
Support Unit95
GMP 5130510
Common Metal 60800
Fuel Resources 57800||GMP 43780
Common Metal 894
Fuel Resources 850 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||94.5||600||136 |}

</tabber>

AM-MRS tranquilizer round series

<tabber> |-|NL ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|AM MRS-71 Rifle Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM-MRS-71 RIFLE
R&D Team SkillAnesthesia Specialist||colspan="2"|R&D Team49
Medical Team49
GMP 630000
Golden Crescent 400
Digitalis Purpurea 320||GMP 4200
Golden Crescent 32
Digitalis Purpurea 26 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1260||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||80.0||539||180 |}

|-|NL ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Bull Barrel (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving||colspan="2"|Notes
Time: --
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 AM-MRS-73 NL||colspan="2"|--||GMP 13420
Digitalis Lutea 13
Digitalis Purpurea 50 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1300||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||80.0||570||150 |}

|-|NL ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 2
4x Variable Zoom Booster (Magnifier/2-step)||colspan="2"|Notes
Time: 10 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 AM-MRS-73 NL||colspan="2"|Base Development Unit125
Medical Team128
GMP 7186060
Digitalis Purpurea 15400
Black Carrot 17000|||GMP 103780
Digitalis Purpurea 616
Black Carrot 680 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||80.0||580||150 |}

|-|NL ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 12 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 AM-MRS-73 NL||colspan="2"|R&D Team129
Support Unit142
GMP 9718590
Fuel Resources 502900
Wormwood 16200||GMP 121480
Fuel Resources 6280
Wormwood 1012 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1500||colspan="2"|600||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||80.0||580||150 |}

|-|NL ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM-MRS-73 NL
(Arms Material Multipurpose Rifle System Type 73 Precision Model.) |-style="text-align:left;" |colspan="4"|5.56mm semi-auto sniper rifle.
Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 12 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 AM-MRS-73 NL||colspan="2"|R&D Team135
Medical Team148
GMP 10579970
Common Metal 545300
African Peach 15900||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |--||colspan="2"|--||Pierces thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |--||--||--||-- |} </tabber>

BRENNAN series

<tabber> |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.) |-style="text-align:left;" |colspan="4"|12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
|- |colspan="4"|BRENNAN LRS-46 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle
4x Rifle Scope (U.S. 2)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team37
GMP 500000
Common Metal 2000||GMP 2590
Common Metal 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2990||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||130.0||354||40 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.) |-style="text-align:left;" |colspan="4"|12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
|- |colspan="4"|BRENNAN LRS-46 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Enhanced Barrel Accuracy [1] (Effective Range Up)
Muzzle for High-accuracy Barrel||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BRENNAN LRS-46
[BRENNAN LRS-46] Blueprint||colspan="2"|R&D Team52
GMP 940000
Common Metal 4000||GMP 5600
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||139.1||386||32 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.) |-style="text-align:left;" |colspan="4"|12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
|- |colspan="4"|BRENNAN LRS-46 Rank 6.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)
8x Variable Zoom Scope 2 (3-step)
Extended Magazing (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 2 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 BRENNAN LRS-46||colspan="2"|R&D Team62
Intel Team62
GMP 1700000
Minor Metal 3600||GMP 7840
Minor Metal 180 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3250||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||139.1||386||32 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.) |-style="text-align:left;" |colspan="4"|12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
|- |colspan="4"|Pic13 c.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Enhanced Barrel Accuracy [2] (Effective Range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Enhanced Stock Performance (Improved Stability While Moving)||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 BRENNAN LRS-46||colspan="2"|R&D Team122
Support Unit111
GMP 9444960
Minor Metal357600
Common Metal339700||GMP 94450
Minor Metal 1780
Common Metal1690 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||139.1||386||32 |}

|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BRENNAN LRS-46
(Brennan Long Range Sniper Type 54.) |-style="text-align:left;" |colspan="4"|12.7mm anti-material rifle.
High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 BRENNAN LRS-46||colspan="2"|R&D Team135
Support Unit148
GMP 10679970
Black Carrot17600
Biological Material490800||GMP 144180
Black Carrot 230
Biological Material 6625 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3800||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||139.1||386||32 |} </tabber>

SERVAL series

<tabber> |-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SERVAL AMR-7
(Serval Anti-material Rifle-7) |-style="text-align:left;" |colspan="4"|Large-caliber semi-auto sniper rifle.
Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
|- |colspan="4"|SERVAL AMR-7 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Automatic Conversion (Firing Speed Up)
Normal Barrel Muzzle||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BRENNAN LRS-46
[SERVAL AMR-7] Blueprint
R&D Team Skill Gunsmith (Sniper Rifles)||colspan="2"|R&D Team56
GMP 1080000
Common Metal 4000||GMP 5950
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||115.0||326||100 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SERVAL AMR-7
(Serval Anti-material Rifle-7) |-style="text-align:left;" |colspan="4"|Large-caliber semi-auto sniper rifle.
Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Enhanced Barrel Accuracy [1] (Effective Range Up)
Suppressor (Durability:Low)
Extended Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 10 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 SERVAL AMR-7||colspan="2"|R&D Team84
Support Unit94
GMP 4461310
Digitalis Purpurea 5400
Precious Metal52000||GMP 44620
Digitalis Purpurea 567
Precious Metal510 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3200||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||115.0||326||100 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SERVAL AMR-7
(Serval Anti-material Rifle-7) |-style="text-align:left;" |colspan="4"|Large-caliber semi-auto sniper rifle.
Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Enhanced Barrel Accuracy [2] (Effective Range Up)
Additional Option Slot (2x Upper Option Slots)
Dot Sight 1
4x Variable Zoom Booster (Magnifier/2-step)
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 SERVAL AMR-7||colspan="2"|Base Development Unit131
Intel Team118
GMP 11632320
Common Metal 543600
Precious Metal258200||GMP 116320
Common Metal 1630
Precious Metal770 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3500||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||115.0||326||100 |} </tabber>

Special Weapon list

<tabber> |-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MOLOTOK-68
(Molotok-68 Anti-Materiel Rifle) |-style="text-align:left;" |colspan="4"|12.7mm anti-materiel rifle
A large-caliber sniper rifle with an extremely long effective range and devastating power and penetration. Has a slow rate of fire due to its bolt-action mechanism.
|- |colspan="4"|Pic01b.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 6 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|Support Unit117
Support Unit128
GMP 12453140
Minor Metal 567900
Precious Metal 269800||GMP 155660
Minor Metal 7090
Precious Metal 3370 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |} |-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle) |-style="text-align:left;" |colspan="4"|Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
|- |colspan="4"| |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 7 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team85
Combat Unit98
GMP 3895290
Common Metal 103900
Fuel Resources 62400||GMP 31160
Common Metal 830
Fuel Resources 499 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |}|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle) |-style="text-align:left;" |colspan="4"|Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
|- |colspan="4"| |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 12 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team129
Combat Unit142
GMP 12634160
Fuel Resources 653800
Golden Crescent 17600||GMP 157930
Fuel Resources 8170
Golden Crescent 880 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |}|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle) |-style="text-align:left;" |colspan="4"|Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
|- |colspan="4"| |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 12 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team147
Intel Team160
GMP 14900270
Precious Metal 319800
Digitalis (Lutea) 12100||GMP 216050
Precious Metal 4630
Digitalis (Lutea) 438 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |} |-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle) |-style="text-align:left;" |colspan="4"|Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
|- |colspan="4"| |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 7 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team86
Combat Unit99
GMP 3915660
Minor Metal 106800
Fuel Resources 64100||GMP 31330
Minor Metal 850
Fuel Resources 512 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |}|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle) |-style="text-align:left;" |colspan="4"|Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
|- |colspan="4"| |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 12 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team130
Combat Unit143
GMP 12730690
Biological Material 657400
Black Carrot 16300||GMP 159140
Biological Material 8210
Black Carrot 815 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |}|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RENOV-ICKX BIS
(Renov-Ickx bis Sniper Rifle) |-style="text-align:left;" |colspan="4"|Sniper rifle that fires rounds that penetrate obstacles.
Boasts extremely long effective range and exceedingly high stopping power and penetration.
*Only usable in FOB Missions
|- |colspan="4"| |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 12 days |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team147
Intel Team160
GMP 14900270
Precious Metal 319800
Digitalis (Lutea) 12100||GMP 216050
Precious Metal 4630
Digitalis (Lutea) 438 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5000||colspan="2"|2200||Pierces thin concrete walls |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |80||100.0||326||40 |}

</tabber>

Sniper rifles

Machine Guns[edit]

ALM series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel Muzzle||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team16
GMP 80000||GMP 350 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |850||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||49.0||569||250 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
150-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 ALM 48||colspan="2"|R&D Team26
GMP 260000||GMP 1820
Common Metal 90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1020||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |540||49.0||571||250 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Heat Sink (Firing Speed Up)
Side Mount (Side Option Slot)
Flashlight (U.S. 1)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 ALM 48||colspan="2"|R&D Team40
GMP 460000||GMP 3010
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||49.0||571||250 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
200-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ALM 48||colspan="2"|R&D Team53
GMP 780000||GMP 5180
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||49.0||571||250 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Heat Guard (Firing Speed Up)
Laser Sight (U.S. 1)||colspan="2"|Notes
Time: 3 hour 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 ALM 48||colspan="2"|R&D Team70
GMP 1603000
Precious Metal 20000||GMP 14430
Precious Metal 189 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1500||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |660||49.0||571||250 |}

|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 8 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 ALM 48||colspan="2"|R&D Team123
Intel Team136
GMP 7831250
Precious Metal 204500
African Peach 11900||GMP 68530
Precious Metal 760
African Peach 743 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1700||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |660||49.0||571||250 |}

|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: -- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 ALM 48||colspan="2"|--||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|48H ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48H
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
High Firing Rate Reciver (Firing Speed Up)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ALM 48
R&D Team Skill Gunsmith (Machine Guns)||colspan="2"|R&D Team55
GMP 780000||GMP 5460 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |828||49.0||571||250 |}

|-|48S ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48S
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48S Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 ALM 48
R&D Team Skill Gunsmith (Machine Guns)||colspan="2"|R&D Team38
GMP 490000||GMP 3150 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||44.1||564||250 |}

|-|48S ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ALM 48S
(Averdeen Lighter Machine Gun Type 48) |-style="text-align:left;" |colspan="4"|7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire.
|- |colspan="4"|ALM 48S Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Recoil Dampening Muzzle (closer Shot Grouping)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ALM 48S||colspan="2"|R&D Team51
GMP 860000||GMP 5430 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |621||44.1||564||275 |} </tabber>

UN-AAM series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel
LMG Stock||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team22
GMP 180000||GMP 840 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |825||colspan="2"|300||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |600||47.0||620||350 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
150-roud Magazine (Loaded Ammo Count)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 UN-AAM
[UN-AAM] Blueprint||colspan="2"|R&D Team36
GMP 490000||GMP 3150 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|300||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |600||47.0||622||350 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
200-round Magazine (Loaded Ammo Count)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 UN-AAM||colspan="2"|R&D Team49
GMP 810000||GMP 5360 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1100||colspan="2"|300||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |600||47.0||625||333 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Heat Sink (Firing Speed Up)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 UN-AAM||colspan="2"|R&D Team60
GMP 1360000||GMP 6550 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1237||colspan="2"|300||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |660||42.3||622||385 |}

|-|NL ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM-NL
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Rubber Bullet Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 2 Days 12 Hours
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 UN-AAM||colspan="2"|R&D Team42
GMP 525840
Common Metal5500
Minor Metal2200||GMP 5320
Common Metal300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|NL ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM-NL
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
150-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: --
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 UN-AAM-NL||colspan="2"|R&D Team55
Combat Unit68
GMP 1297800
Fuel Resources40000
Minor Metal35000||GMP 6550
Fuel Resources350
Common Metal150 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|NL ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAM-NL
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|Pic01g.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
200-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 5 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 UN-AAM-NL||colspan="2"|R&D Team76
Combat Unit89
GMP 3634960
Fuel Resources56700
Minor Metal51100||GMP 29080
Fuel Resources450
Common Metal408 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|F ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAMF
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
7.62 Conversion (Damage Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 UN-AAM
[UN-AAM] Blueprint
R&D Team Skill Gunsmith (Machine Guns)||colspan="2"|R&D Team37
GMP 530000
Common Metal 2000||GMP 3430 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |600||50.0||601||300 |}

|-|F ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAMF
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
150-round Magazine (Loaded Ammo Count)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 UN-AAMF||colspan="2"|R&D Team50
GMP 980000||GMP 5810 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |600||50.0||603||300 |}

|-|F ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|UN-AAMF
(UN Modular Automatic Weapon.) |-style="text-align:left;" |colspan="4"|5.56mm general-purpose machine gun.
This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.
|- |colspan="4"|UN-AAM Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Heat Sink (Firing Speed Up)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
200-round Magazine (Loaded Ammo Count Up||colspan="2"|Notes
Time: 3 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 UN-AAMF||colspan="2"|R&D Team68
Support Unit78
GMP 1580040
Minor Metal43000
Common Metal40900||GMP 15810
Minor Metal422
Common Metal401 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1460||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |640||50.0||603||300 |} </tabber>

LPG series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LPG-61
(Gryzov Light Machine Gun-61.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
|- |colspan="4"|LPG-61 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Normal Barrel
LMG Stock||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team24
GMP 170000||GMP 770 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1020||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||48.0||518||300 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LPG-61
(Gryzov Light Machine Gun-61.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
|- |colspan="4"|LPG-61 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
4x Rifle Scope (Soviet 1)
150-round Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 LPG-61
[LPG-61] Blueprint||colspan="2"|R&D Team38
GMP 170000||GMP 3010 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1190||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||48.0||520||300 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LPG-61
(Gryzov Light Machine Gun-61.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
|- |colspan="4"|LPG-61 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
200-round Magazine (Loaded Ammo Count)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 LPG-61||colspan="2"|R&D Team55
GMP 890000||GMP 5500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1360||colspan="2"|400||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |720||48.0||520||300 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LPG-61
(Gryzov Light Machine Gun-61.) |-style="text-align:left;" |colspan="4"|Soviet 7.62mm general-purpose machine gun.
Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: -- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 LPG-61||colspan="2"|R&D Team75
Support Unit85
GMP 1673000
Minor Metal47000
Common Metal44600 ||GMP 16730
Minor Metal461
Common Metal438 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||Pierces thin wood |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |} </tabber>

Machine guns

Rocket Launchers[edit]

GROM-11 series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GROM-11
(Grom Rocket Launcher-11.) |-style="text-align:left;" |colspan="4"|Soviet rocket-propelled grenade launcher.
Cheaper to use than other launchers, and also easy to modify.
|- |colspan="4"|GROM-11 Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team 12
GMP 120000
Common Metal 200||GMP 840
Common Metal 20 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2940||colspan="2"|4000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||346||400 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GROM-11
(Grom Rocket Launcher-11.) |-style="text-align:left;" |colspan="4"|Soviet rocket-propelled grenade launcher.
Cheaper to use than other launchers, and also easy to modify.
|- |colspan="4"|GROM-11 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 GROM-11||colspan="2"|R&D Team 17
GMP 255000
Common Metal 900||GMP 1790
Common Metal 90 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3850||colspan="2"|4000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||346||400 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GROM-11
(Grom Rocket Launcher-11.) |-style="text-align:left;" |colspan="4"|Soviet rocket-propelled grenade launcher.
Cheaper to use than other launchers, and also easy to modify.
|- |colspan="4"|GROM-11 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Tandem Warhead Conversion (Damage Up)
Total Portable Ammo Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 GROM-11||colspan="2"|R&D Team 22
GMP 460000
Common Metal 2000||GMP 2800
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4485||colspan="2"|5500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||346||400 |} </tabber>

FB MR series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-Launcher
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team29
GMP 269000
Common Metal 900||GMP 1890
Common Metal 30 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3850||colspan="2"|4500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-Launcher
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 FB MR R-LAUNCHER
[FB MR R-LAUNCHER] Blueprint||colspan="2"|R&D Team29
GMP 500000
Common Metal 2000||GMP 3360
Common Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4600||colspan="2"|5500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-Launcher
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Total Portable Ammo Up||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 FB MR R-LAUNCHER||colspan="2"|R&D Team39
GMP 760000
Common Metal 4000||GMP 5110
Common Metal 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4800||colspan="2"|5500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|NLSP ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L NLSP
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sleeping Gas Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 10 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 FB MR R-LAUNCHER||colspan="2"|R&D Team86
Medical Team97
GMP 3964940
Fuel Resources 67500
Digitalis Lutea 1300||GMP 31720
Fuel Resources 540
Digitalis Lutea 15 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3850||colspan="2"|900||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|NLSP ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L NLSP
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 10 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 FB MR R-LAUNCHER||colspan="2"|R&D Team122
Support Unit135
GMP 7704410
Minor Metal 408100
Tarragon 11500||GMP 67410
Minor Metal 1530
Tarragon 718 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4000||colspan="2"|900||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|NLSP ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L NLSP
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: -- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 FB MR R-LAUNCHER||colspan="2"|--||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |--||--||--||-- |}

|-|MK-II ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L MK-II
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Grenade Conversion (Blast Radius Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 FB MR R-LAUNCHER
[FB MR R-LAUNCHER] Blueprint
R&D Team Skill Gunsmith (Missile Launchers)||colspan="2"|R&D Team31
GMP 560000
Biological Material 2000||GMP 3610
Biological Material 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4025||colspan="2"|4500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|MK-II ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L MK-II
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 FB MR R-L MK-II||colspan="2"|R&D Team44
GMP 790000
Biological Material 4000||GMP 5250
Biological Material 320 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4680||colspan="2"|4500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |}

|-|MK-II ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L MK-II
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead-specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|FB MR R-Launcher Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Total Portable Ammo Up||colspan="2"|Notes
Time: 5 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 FB MR R-L MK-II||colspan="2"|R&D Team78
Support Unit88
GMP 2044770
Common Metal 50900
Fuel Resources 48300||GMP 20460
Common Metal 499
Fuel Resources 474 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5100||colspan="2"|4500||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||367||450 |} </tabber>

KILLER BEE series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |R&D Team Skill Missile Guidance Specialist||colspan="2"|R&D Team23
GMP 220000
Minor Metal 250||GMP 1540
Minor Metal 10 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2530||colspan="2"|3000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||250.0||324||250 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Lock-on Speed Up||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 KILLER BEE||colspan="2"|R&D Team40
GMP 450000
Minor Metal 1000||GMP 2940
Minor Metal 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2875||colspan="2"|3000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||250.0||324||250 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Enhanced Homing
Total Portable Ammo Up||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 KILLER BEE||colspan="2"|R&D Team55
GMP 670000
Minor Metal 2000||GMP 4550
Minor Metal 160 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3240||colspan="2"|3000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||250.0||324||250 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Lock-on Speed Up
Total Porable Ammo Up||colspan="2"|Notes
Time: 2 hour 24 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 KILLER BEE||colspan="2"|R&D Team57
GMP 1030000
Precious Metal 5000||GMP 5880
Precious Metal 220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3625||colspan="2"|3000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||250.0||324||250 |}

|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Lock-on Speed Up||colspan="2"|Notes
Time: 7 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 KILLER BEE||colspan="2"|R&D Team122
Intel Team135
GMP 4622660
Biological Material 244900
Tarragon 6900||GMP 40450
Biological Material 910
Tarragon 431 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5100||colspan="2"|3000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||250.0||324||250 |}

|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Lock-on Speed Up||colspan="2"|Notes
Time: 8 days
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 KILLER BEE||colspan="2"|R&D Team129
Base Development Unit142
GMP 5061770
Biological Material 261900
Minor Metal 235800||GMP 68300
Biological Material 3530
Minor Metal 3183 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |5200||colspan="2"|3000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||250.0||324||250 |}

|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KILLER BEE
(Killer Bee Surface to Air Missile-81.) |-style="text-align:left;" |colspan="4"|Man-portable dual-wavelength guided missile launcher.
The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space
|- |colspan="4"|Killer Bee.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: --
Server-side development
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 KILLER BEE||colspan="2"|R&D Team129
Combat Unit152
GMP 5810560
Biological Material 293600
Fuel Resources 264300||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |} </tabber>

CGM 25 series

<tabber> |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CGM 25
(Cluster Guided Missile 25.) |-style="text-align:left;" |colspan="4"|Multi-lock homing missile.
The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
|- |colspan="4"|CGM 25.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 KILLER BEE
R&D Team Skill Gunsmith (Missile Launchers)||colspan="2"|R&D Team48
Intel Team48
GMP 450000||GMP 3850
Minor Metal 50 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2415||colspan="2"|4000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||303||300 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CGM 25
(Cluster Guided Missile 25.) |-style="text-align:left;" |colspan="4"|Multi-lock homing missile.
The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
|- |colspan="4"|CGM 25.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Enhanced Homing||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 CGM 25||colspan="2"|R&D Team36
Medical Team31
GMP 420000
Golden Crescent 200
Digitalis Purpurea --||GMP 5530
Minor Metal 250 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2640||colspan="2"|4000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||303||300 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CGM 25
(Cluster Guided Missile 25.) |-style="text-align:left;" |colspan="4"|Multi-lock homing missile.
The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
|- |colspan="4"|CGM 25.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Warhead No. Up (Max Lock-ons: 8)
Total Portable Ammo Up||colspan="2"|Notes
Time: 2 hours 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 CGM 25||colspan="2"|R&D Team49
GMP 610000||GMP 6860
Precious Metal 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2750||colspan="2"|4000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||303||300 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CGM 25
(Cluster Guided Missile 25.) |-style="text-align:left;" |colspan="4"|Multi-lock homing missile.
The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.
|- |colspan="4"|CGM 25.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Lock-on Speed Up||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 CGM 25||colspan="2"|Support Unit120
Combat Unit132
GMP 11232200
Fuel Resources 569000
Common Metal 540500||GMP 168490
Fuel Resources 3120
Common Metal 2970 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4700||colspan="2"|4000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||303||300 |} </tabber>

FB MR R-L Fulton Warheads series

<tabber> |-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L FLTN
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|Pic01e.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Fulton Warhead Conversion||colspan="2"|Notes
Time: 23 hours, 30 minutes
Server-side development
Instant Development: 197 MB Coins |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the May 10 update (delayed to April 18, 2017[1][2]).||colspan="2"|R&D Team45
GMP 576800
Minor Metal 9375
Fuel Resources 7200||GMP 5460
Minor Metal 350 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||340||400 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L FLTN
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|Pic01e.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 2 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 FB MR R-L FLTN||colspan="2"|R&D Team55
Base Development Unit60
GMP 865200
Minor Metal 12500
Fuel Resources 9500||GMP 6860
Minor Metal 480 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||340||400 |}

|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L FLTN
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|Pic01e.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 3 days 12 hours
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 FB MR R-L FLTN||colspan="2"|R&D Team75
Combat Unit88
GMP 3992520
Minor Metal 61800
Fuel Resources 55700||GMP 39930
Minor Metal 610
Fuel Resources 557 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||340||400 |}

|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L FLTN
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|Pic01e.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 4 days 12 hours
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 FB MR R-L FLTN||colspan="2"|R&D Team139
Base Development Unit152
GMP 9311820
Minor Metal 470500
Biological Material 423400||GMP 125710
Minor Metal 6350
Biological Material 5715 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||340||400 |}

|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FB MR R-L FLTN
(Falkenberg Multi-Role Rocket Launcher) |-style="text-align:left;" |colspan="4"|Warhead specific large-caliber recoilless rifle.
Customized to fire special warheads.
|- |colspan="4"|Pic01e.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 4 days 12 hours
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 FB MR R-L FLTN||colspan="2"|R&D Team148
Base Development Unit161
GMP 10960460
Minor Metal 539400
Biological Material 485500||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3600||colspan="2"|1000||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||200.0||340||400 |} </tabber>

Rocket Launchers

Shields[edit]

Main article: Ballistic shield
PB SHIELD standard series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD
(Personal Ballistic Shield) |-style="text-align:left;" |colspan="4"|Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team13
GMP 40000
Fuel Resources 200||GMP 100
Fuel Resources 10 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|500 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD
(Personal Ballistic Shield) |-style="text-align:left;" |colspan="4"|Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 PB SHIELD
[PB SHIELD] Blueprint||colspan="2"|R&D Team23
GMP 100000
Fuel Resources 900||GMP 2000
Fuel Resources 20 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|800 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD
(Personal Ballistic Shield) |-style="text-align:left;" |colspan="4"|Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PB SHIELD||colspan="2"|R&D Team27
GMP 200000
Fuel Resources 2000||GMP 35000
Fuel Resources 50 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|1000 |} </tabber>

PB SHIELD SIL series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (SIL)
(Personal Ballistic Shield [Silver]) |-style="text-align:left;" |colspan="4"|Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|R&D Team1
GMP 10000||GMP 100 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|500 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (SIL)
(Personal Ballistic Shield [Silver]) |-style="text-align:left;" |colspan="4"|Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 PB SHIELD (SIL)||colspan="2"|R&D Team18
GMP 80000
Fuel Resources 900||GMP 1800
Fuel Resources 20 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|800 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (SIL)
(Personal Ballistic Shield [Silver]) |-style="text-align:left;" |colspan="4"|Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PB SHIELD (SIL)||colspan="2"|R&D Team32
GMP 180000
Fuel Resources 2000||GMP 3200
Fuel Resources 50 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|1000 |} </tabber>

PB SHIELD OD series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (OD)
(Personal Ballistic Shield [Olive Drab]) |-style="text-align:left;" |colspan="4"|Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|R&D Team1
GMP 10000||GMP 100 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|500 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (OD)
(Personal Ballistic Shield [Olive Drab]) |-style="text-align:left;" |colspan="4"|Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 PB SHIELD (OD)||colspan="2"|R&D Team18
GMP 80000
Fuel Resources 900||GMP 1800
Fuel Resources 20 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|800 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (OD)
(Personal Ballistic Shield [Olive Drab]) |-style="text-align:left;" |colspan="4"|Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PB SHIELD (OD)||colspan="2"|R&D Team32
GMP 180000
Fuel Resources 2000||GMP 3200
Fuel Resources 50 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|1000 |} </tabber>

PB SHIELD WHT series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (WHT)
(Personal Ballistic Shield [White]) |-style="text-align:left;" |colspan="4"|White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|R&D Team1
GMP 10000||GMP 100 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|500 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (WHT)
(Personal Ballistic Shield [White]) |-style="text-align:left;" |colspan="4"|White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 PB SHIELD (WHT)||colspan="2"|R&D Team18
GMP 80000
Fuel Resources 900||GMP 1800
Fuel Resources 20 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|800 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (WHT)
(Personal Ballistic Shield [White]) |-style="text-align:left;" |colspan="4"|White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PB SHIELD (WHT)||colspan="2"|R&D Team32
GMP 180000
Fuel Resources 2000||GMP 3200
Fuel Resources 50 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|1000 |} </tabber>

PB SHIELD GLD series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (GLD)
(Personal Ballistic Shield [Gold]) |-style="text-align:left;" |colspan="4"|Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.||colspan="2"|R&D Team1
GMP 10000||GMP 100 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|500 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (GLD)
(Personal Ballistic Shield [Gold]) |-style="text-align:left;" |colspan="4"|Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 PB SHIELD (GLD)||colspan="2"|R&D Team18
GMP 80000
Fuel Resources 900||GMP 1800
Fuel Resources 20 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|800 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PB SHIELD (GLD)
(Personal Ballistic Shield [Gold]) |-style="text-align:left;" |colspan="4"|Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) |- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PB SHIELD (GLD)||colspan="2"|R&D Team32
GMP 180000
Fuel Resources 2000||GMP 3200
Fuel Resources 50 |- | |-style="font-weight:bold;" |colspan="4"|Durability |- |colspan="4"|1000 |} </tabber>

Shields

Secondary Weapons[edit]

Handguns[edit]

Wu S. Pistol

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 1 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |750||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||20||387||500 |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Undermount (Lower Option Slot)
Flashlight
Stopping Power Up||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 WU S.PISTOL||colspan="2"|R&D Team7
GMP 70000||GMP 700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |937||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5||387||384 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 WU S.PISTOL||colspan="2"|R&D Team20
Golden Crescent60
GMP 200000||GMP 2000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1125||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5||387||384 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Flashlight + Laser Sight
Stopping Power Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 WU S.PISTOL||colspan="2"|R&D Team35
Golden Crescent120
GMP 410000||GMP 3900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1312||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5||387||384 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WU S.PISTOL
A R&D Team skillNoise Suppression Specialist||colspan="2"|R&D Team47 Intel Team47
Golden Crescent480 Digitalis Purpurea120
GMP 790000||Golden Crescent32 Digitalis Purpurea2
GMP 7500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1500||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5||387||384 |}|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL CB
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol CB Rank 8 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Carbine Conversion (Closer Shot Grouping)
Underbarrel Conversion (Undermount Slot)
3x Short Scope||colspan="2"|Notes
Time: 12 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 WU S.PISTOL||colspan="2"|R&D Team85 Medical Team95
Golden Crescent7100 Precious Metal57800
GMP 7648000||Golden Crescent320 Precious Metal850
GMP 64250 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1500+||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5+||387+||384- |}|-|+SB ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL +SB
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Tranquilizer Round Fast-acting Conversion (Damage Up)||colspan="2"|Notes
Time: 5 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 WU S.PISTOL
A R&D Team skillAnesthesia Specialist||colspan="2"|R&D Team79 Medical Team89
Haoma1000 Digitalis Lutea1000
GMP 2921100||Haoma50 Digitalis Lutea50
GMP 29220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4500||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5||387||384 |}|-|AP ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL AP
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Tranquilizer Round Glass-piercing Conversion (Penetration Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WU S.PISTOL
A R&D Team skillAnesthesia Specialist||colspan="2"|R&D Team49 Medical Team49
Golden Crescent400
GMP 610000||Golden Crescent32
GMP 5700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1500||colspan="2"|200||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||34.5||387||384 |}|-|9 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL 9
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot handgun.
This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
9mm Live Round Conversion (Attack Type: Lethal)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 WU S.PISTOL
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team30
Common Metal2000
GMP 360000||Common Metal200
GMP 3400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |962||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||49.5||347||368 |}|-|9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S.PISTOL 9
(Windurger No.2 Silent Pistol) |-style="text-align:left;" |colspan="4"|Single-shot handgun.
This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
|- |colspan="4"|WU S.Pistol Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes
Time: 5 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WU S.PISTOL 9
A R&D Team skillNoise Suppression Specialist||colspan="2"|R&D Team78 Intel Team88
Tarragon4800 Common Metal48300
GMP 2921100||Tarragon144 Common Metal474
GMP 29220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |~1995||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||49.5||347||368 |}</tabber>

AM D114

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114 Rank 1 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |400||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||200||480 |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114 Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 AM D114||colspan="2"|R&D Team12 Intel Team12
GMP 120000||GMP 1200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |500||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||200||480 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Flashlight
Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 AM D114||colspan="2"|R&D Team22
Common Metal900
GMP 256000||GMP 2500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||203||480 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)
Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 AM D114||colspan="2"|R&D Team31 Intel Team31
GMP 370000||GMP 3500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||278||624 |}|-|CB ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114 CB
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114 Rank 6 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Carbine Conversion (Closer Shot Grouping)
Underbarrel Conversion (Undermount Slot)
Scope Mount (Upper Option Slot)
3x Short Scope||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM D114||colspan="2"|R&D Team57
GMP 960000||GMP 8200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |900||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||41||303||650 |}|-|9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114-9
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114 Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Piercing Round Conversion (Penetration Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM D114
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team48
Minor Metal2000
GMP 600000||Minor Metal160
GMP 5500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|300||thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||36||278||598 |}|-|LB-45 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114LB-45
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114LB Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Operating Precision Up (Grouping/Auto-Aim Range Up)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 AM D114
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team33
GMP 390000||GMP 3650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||44.9||203||352 |}|-|LB-45 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114LB-45
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114LB Rank 5p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM D114LB-45||colspan="2"|R&D Team51
GMP 630000||GMP 6000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|300||thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||46||203||336 |}|-|LB-9 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114LB-9
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114LB Rank 5p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Piercing Round Conversion (Penetration Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 AM D114LB-45
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team50
Minor Metal2000
GMP 620000||Minor Metal160
GMP 5900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|300||thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||46||203||336 |}|-|LB-9 ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114LB-9
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114LB Rank 5p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)||colspan="2"|Notes
Time: 24 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 AM D114LB-9||colspan="2"|R&D Team62 Combat Unit72
Common Metal31300 Minor Metal29800
GMP 1991600||Common Metal307 Minor Metal293
GMP 19920 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800+||colspan="2"|300||thin metal |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||46||203+||336 |}|-|LB-9 ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114LB-9
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114LB Rank 5p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Piercing Round Conversion (Penetration Up)||colspan="2"|Notes
Time: 8 day(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 AM D114LB-9||colspan="2"|R&D Team137 Combat Unit150
Common Metal554500 Minor Metal49900
GMP 14189130||Common Metal7480 Minor Metal6736
GMP 191550 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800+||colspan="2"|300+||anti-material |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||46||203+||336 |}|-|LB-9 ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM D114LB-9
(Arms Material Delta-114 Combat Pistol) |-style="text-align:left;" |colspan="4"|9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
|- |colspan="4"|AM D114LB Rank 5p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 24 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 AM D114LB-9||colspan="2"|R&D Team146 Base Development Unit159
Common Metal568900 Fuel Resources632100
GMP 12320830||Common Metal307 Minor Metal293
GMP 19920 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800+||colspan="2"|300+||anti-material |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||46||203+||336 |}</tabber> [3]

Burkov

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BURKOV
(Burkov Pistol) |-style="text-align:left;" |colspan="4"|Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
|- |colspan="4"|Burkov Rank 1 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team2
GMP 20000||GMP 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |400||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||278||480 |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BURKOV
(Burkov Pistol) |-style="text-align:left;" |colspan="4"|Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
|- |colspan="4"|Burkov Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Low)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 BURKOV||colspan="2"|R&D Team8 Intel Team8
GMP 80000||GMP 800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |500||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||278||480 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BURKOV
(Burkov Pistol) |-style="text-align:left;" |colspan="4"|Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
|- |colspan="4"|Burkov Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Flashlight
Long Magazine (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 BURKOV||colspan="2"|R&D Team18
Common Metal900
GMP 230000||GMP 2300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||280||480 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BURKOV
(Burkov Pistol) |-style="text-align:left;" |colspan="4"|Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
|- |colspan="4"|Burkov Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 BURKOV
A R&D Team skillNoise Suppression Specialist||colspan="2"|R&D Team50 Intel Team50
GMP 620000||GMP 5900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||280||480 |}|-|TB ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BURKOV TB
(Burkov Pistol) |-style="text-align:left;" |colspan="4"|Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
|- |colspan="4"|Burkov Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 BURKOV
A R&D Team skillAnesthesia Specialist||colspan="2"|R&D Team33 Medical Team33
Golden Crescent200 Digitalis Purpurea160
GMP 450000||Golden Crescent10 Digitalis Purpurea6
GMP 4200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1312||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||22||320||480 |}|-|HS ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BURKOV HS
(Burkov Pistol) |-style="text-align:left;" |colspan="4"|Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
|- |colspan="4"|Burkov Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Built-in Suppressor (Durability: Unlimited)||colspan="2"|Notes
Time: 5 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BURKOV TB
A R&D Team skillNoise Suppression Specialist||colspan="2"|R&D Team72 Intel Team82
Golden Crescent6000 Digitalis Lutea1000
GMP 2921100||Golden Crescent180 Digitalis Lutea50
GMP 29220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1312+||colspan="2"|200||dart |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||22||320||480 |}</tabber>

Geist P3

<tabber>|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GEIST P3
(Geist P3 Pistol ) |-style="text-align:left;" |colspan="4"|9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
|- |colspan="4"|Geist P3 Rank 2 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team9
GMP 90000||GMP 900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |500||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |900||35||288||480 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GEIST P3
(Geist P3 Pistol ) |-style="text-align:left;" |colspan="4"|9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
|- |colspan="4"|Geist P3 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Flashlight
Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 GEIST P3
[GEIST P3] Blueprint||colspan="2"|R&D Team19
GMP 195000||GMP 1900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |900||35||296||480 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GEIST P3
(Geist P3 Pistol ) |-style="text-align:left;" |colspan="4"|9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
|- |colspan="4"|Geist P3 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
3-round Burst Conversion (Enables 3-round Burst Fire)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 GEIST P3||colspan="2"|R&D Team33
GMP 420000||GMP 3900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |1020||35||296||480 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GEIST P3
(Geist P3 Pistol ) |-style="text-align:left;" |colspan="4"|9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
|- |colspan="4"|Geist P3 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 GEIST P3||colspan="2"|R&D Team51
GMP 660000||GMP 6300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |1020||35||296||480 |}|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GEIST P3
(Geist P3 Pistol ) |-style="text-align:left;" |colspan="4"|9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
|- |colspan="4"|Geist P3 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)||colspan="2"|Notes
Time: 24 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 GEIST P3||colspan="2"|R&D Team64 Combat Unit74
Minor Metal31300 Common Metal29800
GMP 1991600||Minor Metal307 Common Metal293
GMP 19920 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800+||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |1020||35||296+||480 |}|-|CB ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GEIST P3 CB
(Geist P3 Pistol ) |-style="text-align:left;" |colspan="4"|9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
|- |colspan="4"|Geist P3 CB Rank 8 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Carbine Conversion (Closer Shot Grouping)
Underbarrel Conversion (Undermount Slot)
Scope Mount (Upper Option Slot)
3x Short Scope||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 GEIST P3||colspan="2"|R&D Team123 Intel Team112
Common Metal312300 Black Carrot11200
GMP 11398600||Common Metal930 Black Carrot560
GMP 79790 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800+||colspan="2"|200||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |1020||35+||296+||480- |}</tabber>

Wu S3xx revolvers

<tabber>|-|33 ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S333
(Windurger Series 333 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S333 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team14
GMP 100000||GMP 1000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1200||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}|-|33 ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S333
(Windurger Series 333 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S333 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Reload Speed Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 WU S333
[WU S333] Blueprint||colspan="2"|R&D Team27
GMP 330000||GMP 3300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}|-|33 ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S333
(Windurger Series 333 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S333 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Undermount (Lower Option Slot)
Flashlight
Overpressure Round Conversion (Damage Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WU S333||colspan="2"|R&D Team46
Biological Material4000
GMP 600000||Biological Material320
GMP 5500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||40||174||342 |}|-|33 ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S333
(Windurger Series 333 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S333 Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Counterweight (Closer Shot Grouping)
Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 WU S333||colspan="2"|R&D Team106 Combat Unit117
Minor Metal283700 Biological Material269500
GMP 8497800||Minor Metal850 Biological Material800
GMP 67980 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000+||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||40+||174+||342- |}|-|24LB ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S324LB
(Windurger Series 324 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S324LB Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Reload Speed Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 WU S333
[WU S333] Blueprint
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team30
GMP 390000||GMP 3650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||43.7||169||320 |}|-|24LB ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S324LB
(Windurger Series 324 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S324LB Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Undermount (Lower Option Slot)
Laser Sight 1
Overpressure Round Conversion (Damage Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WU S324LB||colspan="2"|R&D Team48
Biological Material4000
GMP 700000||Biological Material320
GMP 6700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||46||174||304 |}|-|24LB ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S324LB
(Windurger Series 324 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S324LB Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Counterweight (Closer Shot Grouping)
Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 WU S324LB||colspan="2"|R&D Team129 Intel Team113
Common Metal495700 Minor Metal470900
GMP 15103100||Common Metal1480 Minor Metal1410
GMP 105720 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000+||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||46-||174+||304+ |}|-|62SB ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S362SB
(Windurger Series 362 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S362SB Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Snub Nose Conversion (Firing Speed/Auto-Aim Range Up)
Reload Speed Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 WU S333
[WU S333] Blueprint
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team26
GMP 320000||GMP 3200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |225||34.2||140||480 |}|-|62SB ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S362SB
(Windurger Series 362 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S362SB Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Compensator (Closer Shot Grouping)
Scope Mount (Upper Option Slot)
Dot Sight 2
Undermount (Lower Option Slot)
Flashlight
Overpressure Round Conversion (Damage Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WU S362SB||colspan="2"|R&D Team44
Biological Material4000
GMP 610000||Biological Material320
GMP 5700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |225||36||146||456 |}|-|62SB ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S362SB
(Windurger Series 362 Revolver) |-style="text-align:left;" |colspan="4"|.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
|- |colspan="4"|WU S362SB Rank 5 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Enhanced Overpressure Rounds (Damage Up)||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 WU S362SB||colspan="2"|R&D Team125 Support Unit114
Minor Metal411500 African Peach 13300
GMP 14091200||Minor Metal1230 African Peach 660
GMP 98630 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |2000+||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |225||36+||146-||456- |}</tabber>

URAGAN revolvers

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|URAGAN-5
(BTS Instrument Design Bureau Uragan-5 Pistol) |-style="text-align:left;" |colspan="4"|Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
|- |colspan="4"|URAGAN-5 Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team21
GMP 120000||GMP 1200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |675||colspan="2"|250||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||21||137||500 |}|-|P ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|URAGAN-5P
(BTS Instrument Design Bureau Uragan-5 Pistol) |-style="text-align:left;" |colspan="4"|Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
|- |colspan="4"|URAGAN-5 Rank 4p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Scope Mount (Upper Option Slot)
Dot Sight 1
Undermount (Lower Option Slot)
Flashlight||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 URAGAN-5
[URAGAN-5] Blueprint||colspan="2"|R&D Team35
GMP 450000||GMP 4200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |787||colspan="2"|250||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||25.2||144||450 |}|-|SLUG ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|URAGAN-5 SLUG
(BTS Instrument Design Bureau Uragan-5 Pistol) |-style="text-align:left;" |colspan="4"|Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
|- |colspan="4"|URAGAN-5 Rank 4p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Slug Round Conversion (Damage Up)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 URAGAN-5P
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team53
Common Metal4000
GMP 650000||Common Metal320
GMP 6200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3800||colspan="2"|250||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||42||136||432 |}|-|AIR-S ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|URAGAN-5 AIR-S
(BTS Instrument Design Bureau Uragan-5 Pistol) |-style="text-align:left;" |colspan="4"|Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
|- |colspan="4"|URAGAN-5 Rank 4p optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Air Shock Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 URAGAN-5P
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team60
Fuel Resources7200
GMP 1010000||Fuel Resources360
GMP 8400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4500||colspan="2"|600||glass |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |150||24||144||450 |}</tabber>

Zorn-KP

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZORN-KP
(Zorn Kampf Pistole) |-style="text-align:left;" |colspan="4"|Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
|- |colspan="4"|ZORN-KP Rank 3 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team28
Common Metal900
GMP 240000||Common Metal50
GMP 2400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3120||colspan="2"|2000|| -- |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||20||169||500 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZORN-KP
(Zorn Kampf Pistole) |-style="text-align:left;" |colspan="4"|Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
|- |colspan="4"|ZORN-KP Rank 4 optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Laser Sight 2||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 ZORN-KP
[ZORN-KP] Blueprint||colspan="2"|R&D Team37
Common Metal2000
GMP 450000||Common Metal200
GMP 4200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |3282||colspan="2"|2000|| -- |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||20||176||500 |}|-|(SMOKE) ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZORN-KP (SMOKE)
(Zorn Kampf Pistole) |-style="text-align:left;" |colspan="4"|Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
|- |colspan="4"|ZORN-KP NL optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Smoke Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ZORN-KP
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team55
Common Metal4000
GMP 670000||Common Metal320
GMP 6500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- | --||colspan="2"|2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||20||176||500 |}|-|(STUN) ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZORN-KP (STUN)
(Zorn Kampf Pistole) |-style="text-align:left;" |colspan="4"|Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
|- |colspan="4"|ZORN-KP NL optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stun Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 ZORN-KP (SMOKE)
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team60
Minor Metal3600
GMP 1830000||Minor Metal180
GMP 11500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4500||colspan="2"|2000|| -- |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||20||176||500 |}|-|(SLEEP) ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZORN-KP (SLEEP)
(Zorn Kampf Pistole) |-style="text-align:left;" |colspan="4"|Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
|- |colspan="4"|ZORN-KP NL optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sleeping Gas Round Conversion (Attack Type: Non-lethal)||colspan="2"|Notes
Time: 10 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 ZORN-KP (STUN)
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team84 Medical Team94
African Peach 5300 Digitalis Lutea1000
GMP 5098600||African Peach 318 Digitalis Lutea50
GMP 50990 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |4500+||colspan="2"|2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||20||176||500 |}</tabber>

Water Pistol

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WATER PISTOL
(Water Pistol) |-style="text-align:left;" |colspan="4"|Water-based weapon system.
Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
|- |colspan="4"|Tpp Water Pistol optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Children's Reward||colspan="2"|R&D Team20
GMP 1000||GMP 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- | --||colspan="2"| --|| -- |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |320||3||691||500 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WATER PISTOL
(Water Pistol) |-style="text-align:left;" |colspan="4"|Water-based weapon system.
Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
|- |colspan="4"|Tpp Water Pistol optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Effective Range Up||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 WATER PISTOL||colspan="2"|R&D Team34
GMP 5000||GMP 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- | --||colspan="2"| --|| -- |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |320||5||670||500 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WATER PISTOL
(Water Pistol) |-style="text-align:left;" |colspan="4"|Water-based weapon system.
Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
|- |colspan="4"|Tpp Water Pistol optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Effective Range Up||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 WATER PISTOL||colspan="2"|R&D Team52
GMP 10000||GMP 300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- | --||colspan="2"| --|| -- |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |320||10||649||500 |}</tabber>

AM A114 RP

<tabber>|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM A114 RP
(Arms Material Alpha-114 Riot Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
|- |colspan="4"|AM-A114 RP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 2 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |[AM A114 RP] Blueprint||colspan="2"|R&D Team68 Support Unit85
Biological Material78800 Wormwood2900
GMP 7559600||Biological Material630 Wormwood116
GMP 60470 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |max||colspan="2"|~2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||~20||387||~500 |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM A114 RP
(Arms Material Alpha-114 Riot Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
|- |colspan="4"|AM-A114 RP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 AM A114 RP||colspan="2"|R&D Team98 Medical Team115
Biological Material259200 Wormwood9300
GMP 12520500||Biological Material2590 Wormwood465
GMP 125200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |max||colspan="2"|~2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||~20||387||~500 |}|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM A114 RP
(Arms Material Alpha-114 Riot Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
|- |colspan="4"|AM-A114 RP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 AM A114 RP||colspan="2"|R&D Team121 Medical Team130
Biological Material652300 Wormwood23400
GMP 18855400||Biological Material6520 Wormwood877
GMP 184220 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |max||colspan="2"|~2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||~20||387||~500 |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM A114 RP
(Arms Material Alpha-114 Riot Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
|- |colspan="4"|AM-A114 RP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 8 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 AM A114 RP||colspan="2"|R&D Team137 Medical Team150
Common Metal554500 Tarragon15600
GMP 14189140||Common Metal7480 Tarragon1053
GMP 191550 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |max||colspan="2"|~2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||~20||387||~500 |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AM A114 RP
(Arms Material Alpha-114 Riot Pistol) |-style="text-align:left;" |colspan="4"|Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
|- |colspan="4"|AM-A114 RP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 AM A114 RP||colspan="2"|R&D Team143 Support Team156
Biological Material611300 Digitalis (Purpurea)17900
GMP 14685160||Biological Material7480 Digitalis (Purpurea)1053
GMP 191550 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |max||colspan="2"|~2000||gas |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |60||~20||387||~500 |}</tabber>

Tornado-6 Revolver

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|TORNADO-6
(TORNADO-6 Revolver) |-style="text-align:left;" |colspan="4"|TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
|- |colspan="4"|Tpp Tornado-6 Revolver optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |[WU S333] Blueprint
A R&D Team skillGunsmith (Handguns)||colspan="2"|R&D Team34
Common Metal1000 Minor Metal500
GMP 173000||GMP 3650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400-||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|TORNADO-6
(TORNADO-6 Revolver) |-style="text-align:left;" |colspan="4"|TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
|- |colspan="4"|Tpp Tornado-6 Revolver optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up
Stopping Power Up||colspan="2"|Notes
Time: 2h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 TORNADO-6||colspan="2"|R&D Team58
Common Metal6000 Minor Metal3500
GMP 804000||Common Metal150 Minor Metal80
GMP 7000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400+||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|TORNADO-6
(TORNADO-6 Revolver) |-style="text-align:left;" |colspan="4"|TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
|- |colspan="4"|Tpp Tornado-6 Revolver optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up
Stopping Power Up||colspan="2"|Notes
Time: 35h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 TORNADO-6||colspan="2"|R&D Team73 Support Unit60
Common Metal15000 Minor Metal8000
GMP 1689520||Common Metal300 Minor Metal160
GMP 8800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400+||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|TORNADO-6
(TORNADO-6 Revolver) |-style="text-align:left;" |colspan="4"|TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
|- |colspan="4"|Tpp Tornado-6 Revolver optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Total Portable Ammo Up
Stopping Power Up||colspan="2"|Notes
Time: 47h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 TORNADO-6||colspan="2"|R&D Team89 Support Unit75
Common Metal28400 Minor Metal25600
GMP 2596400||Common Metal500 Minor Metal150
GMP 20770 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1400+||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}</tabber>

Console-exclusive

<tabber>|-|ADAM-SKA SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ADAM-SKA SP.
(Adamska Special) |-style="text-align:left;" |colspan="4"|.45-caliber revolver decorated with high-quality engraving, rumored to have been used by a notorious triple-crosser. But does it give you a tactical advantage...? |- |colspan="4"|ADAM-SKA SP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Console-exclusive, paid DLC.||colspan="2"|--||GMP 2000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|300||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |300||35||200||480 |}|-|WU S333 CB SP. ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WU S333 CB SP.
(Windurger Series 333 Combat Special) |-style="text-align:left;" |colspan="4"|Based on a reliable revolver much loved by veteran gunfighters, but combat customized and given a flat, menacing olive drab paintjob. |- |colspan="4"|Wu S333 CB SP optim.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Console-exclusive, paid DLC.||colspan="2"|--||GMP 900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1200||colspan="2"|600||handgun |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |180||38||169||400 |}</tabber>

Handguns

Submachine Guns[edit]

Sz.-336 SMG series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Sz.-336 SMG
(Sodomka zbrojovka Type 336 Submachine Gun.) |-style="text-align:left;" |colspan="4"|7.65mm compact submachine gun.
The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
|- |colspan="4"|Sz.-336 SMG Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability Low)
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team6
Intel Team6
GMP 80||GMP 560 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |562||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||37.0||477||400 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Sz.-336 SMG
(Sodomka zbrojovka Type 336 Submachine Gun.) |-style="text-align:left;" |colspan="4"|7.65mm compact submachine gun.
The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
|- |colspan="4"|Sz.-336 SMG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 Sz.-336 SMG||colspan="2"|R&D Team16
GMP 196000
Common Metal 4000||GMP 1330 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |675||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||37.0||477||400 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Sz.-336 SMG
(Sodomka zbrojovka Type 336 Submachine Gun.) |-style="text-align:left;" |colspan="4"|7.65mm compact submachine gun.
The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
|- |colspan="4"|Sz.-336 SMG Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Undermount (Lower Option Slot)
Laser Sight 2||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 Sz.-336 SMG||colspan="2"|R&D Team30
GMP 360000||GMP 2380 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |787||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||37.0||481||400 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Sz.-336 SMG
(Sodomka zbrojovka Type 336 Submachine Gun.) |-style="text-align:left;" |colspan="4"|7.65mm compact submachine gun.
The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
|- |colspan="4"|Sz.-336 SMG Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)
Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 Sz.-336 SMG||colspan="2"|R&D Team48
Intel Team48
GMP 600000
Common Metal 4000||GMP 3850 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |900||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||37.0||481||400 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Sz.-336 SMG
(Sodomka zbrojovka Type 336 Submachine Gun.) |-style="text-align:left;" |colspan="4"|7.65mm compact submachine gun.
The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
|- |colspan="4"|Sz.-336 SMG Rank 6.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Lightweight Conversion (Auto-Aim Range Up)
Recoil Dampening Muzzle (Closer Slot Grouping)||colspan="2"|Notes
Time: 2 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 Sz.-336 SMG||colspan="2"|R&D Team55
GMP 950000||GMP 5670 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |1012||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||37.0||481||500 |}

|-|HS ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Sz.-336 SMG HS
(Sodomka zbrojovka Type 336 Submachine Gun.) |-style="text-align:left;" |colspan="4"|7.65mm compact submachine gun.
The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.
|- |colspan="4"|Sz.-335 SMG HS Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
High Firing Rate Receiver (Firing Speed Up)
Standard Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 Sz.-336 SMG
R&D Team Skill Gunsmith (Submachine Guns)||colspan="2"|R&D Team50
GMP 700000||GMP 4690 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |900||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||37.0||491||400 |} </tabber>

ZE'EV series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|9mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|ZE'EV Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability Low)
Standard Stock 1||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team19
GMP 140000||GMP 980 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||39.0||441||360 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|9mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|ZE'EV Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 ZE'EV
[ZE'EV] Blueprint||colspan="2"|R&D Team32
GMP 140000
Common Metal 2000||GMP 2520 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |620||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||39.0||451||360 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|9mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|ZE'EV Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Foregrip (Improved Stability While Moving)
Dual Magazine) Reload Speed Up)||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ZE'EV||colspan="2"|R&D Team51
GMP 730000||GMP 4970 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |640||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||39.0||451||360 |}

|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|9mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Standard Stock 2 (Improved Stability While Moving)
Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: --
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 ZE'EV||colspan="2"|--||GMP 8130
Precious Metal 108 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |660||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||39.0||461||360 |}

|-|10 ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV-10
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|10mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|Pic09 c.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
10mm Conversion (Damage Up)||colspan="2"|Notes
Time: 10 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 ZE'EV
R&D Team Skill Gunsmith (Submachine Guns)||colspan="2"|R&D Team83
Support Unit93
GMP 2974160
Common Metal54800
Fuel Resources52000||GMP 29750
Common Metal538
Fuel Resources510 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |640||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||39.0||451||360 |}

|-|10 ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV-10
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|10mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|Pic09 c.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up
Suppressor (Durability: High)||colspan="2"|Notes
Time: 10 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 ZE'EV
R&D Team Skill Gunsmith (Submachine Guns)||colspan="2"|R&D Team121
Support Unit134
GMP 7601650
Biological Material407300
Golden Crescent14300||GMP 66520
Biological Material1520
Golden Crescent893 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |780||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||39.0||451||360 |}

|-|10 ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV-10
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|10mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|Pic09 c.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 9 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 ZE'EV
R&D Team Skill Gunsmith (Submachine Guns)||colspan="2"|R&D Team127
Base Development Unit140
GMP 8322790
Common Metal432200
Minor Metal216100||GMP 78650
Common Metal5830
Golden Crescent2917 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|10 ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZE'EV-10
(Ze'ev Submachine gun) |-style="text-align:left;" |colspan="4"|10mm general-purpose submachine gun.
Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges.
|- |colspan="4"|Pic09 c.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: --
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 ZE'EV
R&D Team Skill Gunsmith (Submachine Guns)||colspan="2"|R&D Team138
Base Development Unit151
GMP 11209650
Minor Metal484000
Precious Metal218200||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |} </tabber>

MACHT 37 series

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|MACHT 37 Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability Low)
Shooter’s Stock 1||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team24
GMP 210000||GMP 1470 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||41.0||521||340 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|MACHT 37 Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Foregrip (Improved Stability While Moving)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 MACHT 37
[MACHT 37] Blueprint||colspan="2"|R&D Team38
Intel Team38
GMP 460000||GMP 3010 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||41.0||524||340 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|MACHT 37 Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)
Scope Mount (Upper Option Slot)
Dot Sight 3||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 MACHT 37||colspan="2"|R&D Team52
Intel Team52
GMP 720000||GMP 4900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||41.0||524||340 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: High)
Dual Magazine (Reload Speed Up)||colspan="2"|Notes
Time: 3 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 MACHT 37
R&D Team SkillGunsmith (Submachine Gun)||colspan="2"|R&D Team70
Intel Team80
GMP 1580040
Common Metal43000
Digitalis Purpurea4000||GMP 15810
Common Metal422
Digitalis Purpurea120 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |830||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||41.0||524||340 |}

|-|L ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37L
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|MACHT 37L Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Long Barrel Conversion (Effective Range Up)
Scope Mount (Upper Option Slot)
Dot Sight 3||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 MACHT 37
R&D Team SkillGunsmith (Submachine Gun)||colspan="2"|R&D Team53
GMP 810000||GMP 5360 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||41.0||524||256 |}

|-|L ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37L
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|MACHT 37L Rank 6.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Sharpshooter's Stock 2 (Improved Stability While Moving)||colspan="2"|Notes
Time: 2 hour 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 MACHT 37L||colspan="2"|R&D Team58
GMP 1040000 ||GMP 5950 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |900||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||41.0||524||256 |}

|-|K ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT 37K
(Maschinen Taktische Pistole 37) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns.
|- |colspan="4"|MACHT 37K Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Scope Mount (Upper Option Slot)
Dot Sight 3||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 MACHT 37
R&D Team SkillGunsmith (Submachine Gun)||colspan="2"|R&D Team49
GMP 730000||GMP 4970 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |1053||34.2||507||480 |} </tabber>

RIOT SMG series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Riot SMG Rank 2.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability Low)
Standard Stock 1||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- ||--||colspan="2"|R&D Team10
GMP 120000||GMP 700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |500||colspan="2"|200||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||30.0||441||400 |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Riot SMG Rank 3.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Long Magazine 1 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 RIOT SMG
[RIOT SMG] Blueprint||colspan="2"|R&D Team20
GMP 296000||GMP 2030 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |600||colspan="2"|200||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||30.0||444||400 |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Riot SMG Rank 4.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Undermount (Lower Option Slot)
Foregrip (Improved Stability While Moving)
Dual Magazine (Reload Speed Up)||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 RIOT SMG||colspan="2"|R&D Team34
GMP 480000||GMP 3120 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |700||colspan="2"|200||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||30.0||444||400 |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Riot SMG Rank 5.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Standard Stock 2 (Improved Stability While Moving)
Long Magazine 2 (Loaded Ammo Count Up)||colspan="2"|Notes
Time: 1 hour 12 minutes
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 RIOT SMG||colspan="2"|R&D Team52
GMP 720000||GMP 4900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||30.0||444||400 |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Pic09 b.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Suppressor (Durability: Medium)||colspan="2"|Notes
Time: 10 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 RIOT SMG||colspan="2"|R&D Team81
Intel Team91
GMP 2974160
Minor Metal54800
Digitalis Purpurea5100||GMP 29750
Minor Metal538
Digitalis Purpurea153 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |840||colspan="2"|200||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||30.0||444||400 |}

|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Pic09 b.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 10 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 RIOT SMG||colspan="2"|R&D Team121
Intel Team134
GMP 7601650
Minor Metal407300
Black Carrot13100||GMP 29750
Minor Metal1520
Black Carrot818 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |910||colspan="2"|200||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |810||30.0||444||400 |}

|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Pic09 b.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 9 days
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 RIOT SMG||colspan="2"|R&D Team128
Intel Team141
GMP 8376970
Common Metal434300
Minor Metal217200||GMP 113090
Common Metal5860
Minor Metal2932 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |}

|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIOT SMG
(Riot Submachine Gun) |-style="text-align:left;" |colspan="4"|A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. |- |colspan="4"|Pic09 b.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: --
Usable by FOB staff |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 RIOT SMG||colspan="2"|R&D Team138
Support Unit151
GMP 11209650
Minor Metal484800
Tarragon13600||-- |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- ||--||colspan="2"|--||No piercing |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- ||--||--||--||-- |} </tabber>

Special Weapon list

<tabber> |-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MACHT-P5 WEISS
(Macht-P5 Weiss) |-style="text-align:left;" |colspan="4"|9mm high-accuracy submachine gun.
Customized model featuring a short barrel and sharp shooter's stock. A stripped-down quick personal defense weapon - the ideal sidearm.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires Voucher codes included in either the Collector's/Special Editions/Day One Editions, or otherwise via preorders through select stores.||colspan="2"|R&D Team1
GMP 450000||GMP 700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Penetration |- |800||colspan="2"|200||Pierces canvas and cloth |-style="font-weight:bold;" |Fire Rate (RPM)||Effective Range||Grouping||Auto-aim |- |1053||34.2||507||480 |} </tabber>

Submachine guns

Bionic Arm[edit]

BIONIC ARM series

<tabber> |-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(Bionic Arm) |-style="text-align:left;" |colspan="4"|Myoelectric prosthesis for Snake.
Use the Call Button (L1)/(Q) + [the Right analog stick]/Mouse to perform a "knock" (lure enemies).
When equipped as a secondary weapon, press the CQC button while sprinting to unleash a devastating punch.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
-- |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Available at the Start||colspan="2"|--||GMP 0 |- |}

|-|Sonar ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ ACTIVE SONAR 1) |-style="text-align:left;" |colspan="4"|Additional prosthesis function.
Enables the use of echolocation to locate enemies, prisoners, and animals.
Emits sound waves, so there is a risk of enemies noticing when used.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Active Sonar Added||colspan="2"|Notes
0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the completion of
Main Mission 6: Over the Fence||colspan="2"|R&D Team12
Intel Team12
GMP 30000||GMP 0 |- |}

|-|Sonar ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ ACTIVE SONAR 2) |-style="text-align:left;" |colspan="4"|Additional prosthesis function.
Enables the use of echolocation to locate enemies, prisoners, and animals.
Emits sound waves, so there is a risk of enemies noticing when used.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Sensor Range Up [1]||colspan="2"|Notes
18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 Sonar
R&D Team Skill Radar Specialist||colspan="2"|R&D Team22
Intel Team22
GMP 220000||GMP 0 |- |}

|-|Sonar ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ ACTIVE SONAR 3) |-style="text-align:left;" |colspan="4"|Additional prosthesis function.
Enables the use of echolocation to locate enemies, prisoners, and animals.
Emits sound waves, so there is a risk of enemies noticing when used.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Sensor Range Up [2]||colspan="2"|Notes
36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 Sonar||colspan="2"|R&D Team36
Intel Team36
GMP 360000||GMP 0 |- |}

|-|Mobility ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ MOBILITY 1) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Extended Reflex Mode Duration||colspan="2"|Notes
0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the completion of
Main Mission 6: Over the Fence||colspan="2"|R&D Team9
GMP 90000||GMP 0 |- |}

|-|Mobility ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ MOBILITY 2) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Faster Prone/Climbing Movement||colspan="2"|Notes
18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 Mobility||colspan="2"|R&D Team19
GMP 190000||GMP 0 |- |}

|-|Mobility ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ MOBILITY 3) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Faster Sprinting Movement||colspan="2"|Notes
36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 Mobility||colspan="2"|R&D Team33
GMP 330000||GMP 0 |- |}

|-|Precision ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ PRECISION 1) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Improved Fulton Extraction Success Rate||colspan="2"|Notes
0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the completion of
Main Mission 6: Over the Fence
R&D Team SkillMechatronics Specialist||colspan="2"|R&D Team10
Intel Team10
GMP 100000||GMP 0 |- |}

|-|Precision ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ PRECISION 2) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Quicker Reloading||colspan="2"|Notes
18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 Precision||colspan="2"|R&D Team20
Intel Team20
GMP 200000||GMP 0 |- |}

|-|Precision ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ PRECISION 3) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Quicker Weapon Raising||colspan="2"|Notes
36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 Precision||colspan="2"|R&D Team34
Intel Team34
GMP 340000||GMP 0 |- |}

|-|Medical ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ MEDICAL 1) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Improved Damage Resistance||colspan="2"|Notes
0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the completion of
Main Mission 6: Over the Fence
R&D Team SkillCybernetic Specialist||colspan="2"|R&D Team11
Medical Team11
GMP 110000||GMP 0 |- |}

|-|Medical ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ MEDICAL 2) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Serious Injury Subdual||colspan="2"|Notes
18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 Precision||colspan="2"|R&D Team21
Medical Team21
GMP 210000||GMP 0 |- |}

|-|Medical ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIONIC ARM
(+ MEDICAL 3) |-style="text-align:left;" |colspan="4"|Added function for prosthetic arm.
Upgrading this provides Snake with new skill.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Higher Medicinal Plant Harvesting||colspan="2"|Notes
36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 Precision||colspan="2"|R&D Team35
Medical Team35
GMP 350000||GMP 0 |- |} </tabber>

Stun Arm series

<tabber> |-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN ARM |-style="text-align:left;" |colspan="4"|Snake Custom stun gun prosthesis.
Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
|- |colspan="4"|9Hv55uI.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the completion of
Main Mission 6: Over the Fence||colspan="2"|R&D Team13
GMP 30000||GMP 1300 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|400||colspan="2"|1 charge |- |}

|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN ARM |-style="text-align:left;" |colspan="4"|Snake Custom stun gun prosthesis.
Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
|- |colspan="4"|9Hv55uI.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Battery Capacity Up [1]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 STUN ARM
[STUN ARM] Blueprint||colspan="2"|R&D Team23
GMP 230000||GMP 2300 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|600||colspan="2"|2 charge |- |}

|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN ARM |-style="text-align:left;" |colspan="4"|Snake Custom stun gun prosthesis.
Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
|- |colspan="4"|9Hv55uI.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Battery Capacity Up [2]||colspan="2"|Notes
Time: 36 minutes
Special Attack on 3rd charge |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 STUN ARM||colspan="2"|R&D Team36
Intel Team36
GMP 360000||GMP 3700 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|800||colspan="2"|3 charge |- |} </tabber>

Hand of Jehuty series

<tabber> |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND OF JEHUTY |-style="text-align:left;" |colspan="4"|Snake Custom capture prosthesis.
Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back toward the user.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the extraction of
the Jehuty Legendary Iblis.||colspan="2"|R&D Team28
GMP 34000
Precious Metal120||GMP 2800
Precious Metal12 |- | |-style="font-weight:bold;" |colspan="2"|Range||colspan="2"|Battery |- |colspan="2"|10m||colspan="2"|1 charge |- |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND OF JEHUTY |-style="text-align:left;" |colspan="4"|Snake Custom capture prosthesis.
Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back toward the user.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Effective Range Up [1]
Battery Capacity Up [1]||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 HAND OF JEHUTY||colspan="2"|R&D Team46
GMP 56000
Precious Metal150||GMP 4600
Precious Metal15 |- | |-style="font-weight:bold;" |colspan="2"|Range||colspan="2"|Battery |- |colspan="2"|20m||colspan="2"|2 charge |- |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND OF JEHUTY |-style="text-align:left;" |colspan="4"|Snake Custom capture prosthesis.
Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back toward the user.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Effective Range Up [2]
Battery Capacity Up [2]||colspan="2"|Notes
Time: 10 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 HAND OF JEHUTY||colspan="2"|R&D Team83
Support Unit93
GMP 6104900
Precious Metal60500
Black Carrot6200||GMP 61050
Precious Metal593
Black Carrot186 |- | |-style="font-weight:bold;" |colspan="2"|Range||colspan="2"|Battery |- |colspan="2"|30m||colspan="2"|3 charge |- |} </tabber>

Rocket Arm series

<tabber> |-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ROCKET ARM |-style="text-align:left;" |colspan="4"|Snake Custom remote control prosthesis.
The miniature camera-equipped hand can be released to run free and incapacitate distant enemies.
Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
--||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Requires the completion of
Main Mission 6: Over the Fence||colspan="2"|R&D Team30
Intel Team30
GMP 360000
Common Metal400||GMP 3000
Common Metal40 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|400||colspan="2"|1 charge |- |}

|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ROCKET ARM |-style="text-align:left;" |colspan="4"|Snake Custom remote control prosthesis.
The miniature camera-equipped hand can be released to run free and incapacitate distant enemies.
Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Battery Capacity Up [1]||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ROCKET ARM
R&D Team SkillRocket Control Specialist||colspan="2"|R&D Team48
Intel Team48
GMP 580000
Common Metal500||GMP 4800
Common Metal100 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|600||colspan="2"|2 charge |- |}

|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ROCKET ARM |-style="text-align:left;" |colspan="4"|Snake Custom remote control prosthesis.
The miniature camera-equipped hand can be released to run free and incapacitate distant enemies.
Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Battery Capacity Up [2]||colspan="2"|Notes
Time: 10 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 ROCKET ARM||colspan="2"|R&D Team83
Intel Team93
GMP 5165700
Precious Metal60500
Tarragon5400||GMP 51660
Precious Metal593
Tarragon162 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|800||colspan="2"|3 charge |- |}

|-|Blast ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BLAST ARM |-style="text-align:left;" |colspan="4"|Snake Custom remote control prosthesis.
The miniature camera-equipped hand can be released to run free and harm distant enemies.
Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 1 hour 12 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ROCKET ARM
R&D Team SkillRocket Control Specialist||colspan="2"|R&D Team42
Combat Unit42
GMP 520000
Minor Metal250||GMP 4200
Minor Metal25 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|380||colspan="2"|1 charge |- |}

|-|Blast ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BLAST ARM |-style="text-align:left;" |colspan="4"|Snake Custom remote control prosthesis.
The miniature camera-equipped hand can be released to run free and harm distant enemies.
Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Battery Capacity Up [1]||colspan="2"|Notes
Time: 2 hours 24 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 BLAST ARM||colspan="2"|R&D Team60
Intel Team60
GMP 820000
Minor Metal600||GMP 6400
Minor Metal100 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|600||colspan="2"|2 charge |- |}

|-|Blast ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BLAST ARM |-style="text-align:left;" |colspan="4"|Snake Custom remote control prosthesis.
The miniature camera-equipped hand can be released to run free and harm distant enemies.
Once released, the hand is guided using [the Left analog stick]/Movement Keys, accelerating with R2/E and decelerating with L2/Q.
|- |colspan="4"|(Provide Image) |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Battery Capacity Up [2]||colspan="2"|Notes
Time: 6 days
Server-side development |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 BLAST ARM||colspan="2"|R&D Team101
Combat Unit112
GMP 7772600
Biological Material173200
Common Metal164600||GMP 77720
Biological Material860
Common Metal820 |- | |-style="font-weight:bold;" |colspan="2"|Damage||colspan="2"|Battery |- |colspan="2"|800||colspan="2"|3 charge |- |} </tabber>

Bionic arms

Support Weapons[edit]

Throwable Weapons[edit]

Magazine

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MAGAZINE
(MAGAZINE) |-style="text-align:left;" |colspan="4"|An empty ammunition magazine.
Throw near enemy to create a noise distraction. Tap the Attack Button to perform a quick toss. Hold the button to perform a long-range throw.
|- |colspan="4"|Tpp eqp thr magazine.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 0 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||∞ |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |30||colspan="2"| || |}</tabber>

Decoys (inflatable)

<tabber>|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DECOY
(DECOY) |-style="text-align:left;" |colspan="4"|Decoy.
After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team12
GMP 120000||GMP 1200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"| ||300 |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DECOY
(DECOY) |-style="text-align:left;" |colspan="4"|Decoy.
After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 DECOY||colspan="2"|R&D Team23
GMP 230000||GMP 2300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"| ||500 |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DECOY
(DECOY) |-style="text-align:left;" |colspan="4"|Decoy.
After throwing, press the Ready Button and the Action Button to deploy a diversionary balloon that looks like a soldier.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 DECOY||colspan="2"|R&D Team36
GMP 420000||GMP 3600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"| ||700 |}|-|ACTIVE ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ACTIVE DECOY
(ACTIVE DECOY) |-style="text-align:left;" |colspan="4"|Active decoy.
Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips.
*No sound if deployed to FOB.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 DECOY||colspan="2"|R&D Team24
GMP 200000||GMP 2400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"| ||300 |}|-|ACTIVE ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ACTIVE DECOY
(ACTIVE DECOY) |-style="text-align:left;" |colspan="4"|Active decoy.
Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips.
*No sound if deployed to FOB.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 ACTIVE DECOY||colspan="2"|R&D Team38
GMP 440000||GMP 3800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"| ||500 |}|-|ACTIVE ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ACTIVE DECOY
(ACTIVE DECOY) |-style="text-align:left;" |colspan="4"|Active decoy.
Standard decoy upgraded with a speaker function. Deploys a diversionary balloon that also plays continuous voice clips.
*No sound if deployed to FOB.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ACTIVE DECOY||colspan="2"|R&D Team56
GMP 660000||GMP 5600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"| ||700 |}|-|E-STUN ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-STUN DECOY
(E-STUN DECOY) |-style="text-align:left;" |colspan="4"|Stun decoy.
Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 ACTIVE DECOY
A R&D Team skillTrap Specialist||colspan="2"|R&D Team40 Security Team25
Minor Metal200
GMP 300000||Minor Metal20
GMP 4000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|1000||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |?||colspan="2"| ||300 |}|-|E-STUN ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-STUN DECOY
(E-STUN DECOY) |-style="text-align:left;" |colspan="4"|Stun decoy.
Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 E-STUN DECOY||colspan="2"|R&D Team58 Security Team58
Minor Metal400
GMP 680000||Minor Metal50
GMP 5800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|1000||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |?||colspan="2"| ||500 |}|-|E-STUN ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-STUN DECOY
(E-STUN DECOY) |-style="text-align:left;" |colspan="4"|Stun decoy.
Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Durability Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 4 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 E-STUN DECOY||colspan="2"|Medical Team0 Base Development Unit83
Minor Metal44500 Common Metal42300
GMP 2264200||Minor Metal437 Common Metal415
GMP 22650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|1000||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |?||colspan="2"| ||700 |}|-|E-STUN ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-STUN DECOY
(E-STUN DECOY) |-style="text-align:left;" |colspan="4"|Stun decoy.
Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Range Up||colspan="2"|Notes
Time: 4 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 E-STUN DECOY||colspan="2"|Medical Team0 Base Development Unit83
Minor Metal44500 Common Metal42300
GMP 2264200||Minor Metal437 Common Metal415
GMP 22650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3500||colspan="2"|1000||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |?||colspan="2"| ||700 |}|-|E-STUN ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-STUN DECOY
(E-STUN DECOY) |-style="text-align:left;" |colspan="4"|Stun decoy.
Standard decoy upgraded with an electric shock function. When popped, unleashes a powerful electric surge that incapacitates enemies.
|- |colspan="4"|Tpp eqp thr decoy.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Range Up||colspan="2"|Notes
Time: 4 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 E-STUN DECOY||colspan="2"|Medical Team0 Base Development Unit83
Minor Metal44500 Common Metal42300
GMP 2264200||Minor Metal437 Common Metal415
GMP 22650 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4000||colspan="2"|1000||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |?||colspan="2"| ||700 |}</tabber>

Bait Bottle

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAIT BOTTLE
(BAIT BOTTLE) |-style="text-align:left;" |colspan="4"|All-purpose bait.
Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
|- |colspan="4"|Tpp eqp thr bottle bait.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team14 Medical Team14
Biological Material300 Black Carrot30
GMP 40000||Biological Material30 Black Carrot6
GMP 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |30||colspan="2"|60|| |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAIT BOTTLE
(BAIT BOTTLE) |-style="text-align:left;" |colspan="4"|All-purpose bait.
Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
|- |colspan="4"|Tpp eqp thr bottle bait.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [1]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 BAIT BOTTLE
A R&D Team skillZoologist||colspan="2"|R&D Team28 Medical Team28
Biological Material400 Black Carrot40
GMP 340000||Biological Material40 Black Carrot8
GMP 3200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |30||colspan="2"|120|| |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BAIT BOTTLE
(BAIT BOTTLE) |-style="text-align:left;" |colspan="4"|All-purpose bait.
Uses a special blend of medicinal plants to stimulate the appetite of animals. Will attract and fixate wild animals.
|- |colspan="4"|Tpp eqp thr bottle bait.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BAIT BOTTLE||colspan="2"|R&D Team46 Medical Team46
Biological Material500 Black Carrot50
GMP 560000||Biological Material50 Black Carrot10
GMP 5000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |30||colspan="2"|180|| |}</tabber>

Flare Grenades

<tabber>|-|GRENADE ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FLARE GRENADE
(FLARE GRENADE) |-style="text-align:left;" |colspan="4"|Flare grenade (helicopter).
A luminescent signal used to call in a support helicopter to a specific location.
*Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
|- |colspan="4"|Tpp eqp thr grenade gas heli.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team1 Support Unit1
GMP 5000||GMP 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|30|| |}|-|GRENADE ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FLARE GRENADE
(FLARE GRENADE) |-style="text-align:left;" |colspan="4"|Flare grenade (helicopter).
A luminescent signal used to call in a support helicopter to a specific location.
*Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
|- |colspan="4"|Tpp eqp thr grenade gas heli.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [1]||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 FLARE GRENADE||colspan="2"|R&D Team7 Support Unit7
GMP 50000||GMP 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|30|| |}|-|GRENADE ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FLARE GRENADE
(FLARE GRENADE) |-style="text-align:left;" |colspan="4"|Flare grenade (helicopter).
A luminescent signal used to call in a support helicopter to a specific location.
*Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
|- |colspan="4"|Tpp eqp thr grenade gas heli.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [2]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 FLARE GRENADE||colspan="2"|R&D Team17 Support Unit17
GMP 150000||GMP 1000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|30|| |}|-|SUPPLY ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FLARE SUPPLY
(FLARE SUPPLY) |-style="text-align:left;" |colspan="4"|Flare grenade (supply drop).
A luminescent signal used to mark a drop site for ammunition or suppressors.
*Cannot be used during FOB Missions.
|- |colspan="4"|Tpp eqp thr grenade gas supply.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 FLARE GRENADE||colspan="2"|R&D Team5 Support Unit5
GMP 10000||GMP 100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|30|| |}|-|SUPPLY ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FLARE SUPPLY
(FLARE SUPPLY) |-style="text-align:left;" |colspan="4"|Flare grenade (supply drop).
A luminescent signal used to mark a drop site for ammunition or suppressors.
*Cannot be used during FOB Missions.
|- |colspan="4"|Tpp eqp thr grenade gas supply.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [1]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 FLARE SUPPLY||colspan="2"|R&D Team15 Support Unit15
GMP 70000||GMP 500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|30|| |}|-|SUPPLY ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FLARE SUPPLY
(FLARE SUPPLY) |-style="text-align:left;" |colspan="4"|Flare grenade (supply drop).
A luminescent signal used to mark a drop site for ammunition or suppressors.
*Cannot be used during FOB Missions.
|- |colspan="4"|Tpp eqp thr grenade gas supply.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [2]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 FLARE SUPPLY||colspan="2"|R&D Team28 Support Unit28
GMP 180000||GMP 1000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|30|| |}</tabber>

Hand Grenade

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2600||colspan="2"|2000||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 HAND GRENADE||colspan="2"|R&D Team8
GMP 80000||GMP 800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2800||colspan="2"|2500||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [1]||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 HAND GRENADE||colspan="2"|R&D Team18
Common Metal300
GMP 180000||GMP 1800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2800||colspan="2"|2500||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 HAND GRENADE||colspan="2"|R&D Team32
GMP 380000||GMP 3200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|3000||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 HAND GRENADE||colspan="2"|R&D Team50
Minor Metal250
GMP 600000||GMP 5000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|3000||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [3]||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 HAND GRENADE||colspan="2"|R&D Team96 Support Unit107
Minor Metal88400 Common Metal84000
GMP 5663500||Minor Metal440 Common Metal420
GMP 56630 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|4500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 HAND GRENADE||colspan="2"|R&D Team121 Support Unit134
Common Metal209500 Minor Metal188500
GMP 6701900||Common Metal780 Minor Metal706
GMP 67010 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4800||colspan="2"|5500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 HAND GRENADE||colspan="2"|R&D Team96 Support Unit107
Minor Metal88400 Common Metal84000
GMP 5663500||Minor Metal440 Common Metal420
GMP 56630 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5200||colspan="2"|6500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|HAND GRENADE
(HAND GRENADE) |-style="text-align:left;" |colspan="4"|Fragmentation grenade.
Can be tossed over obstacles to strike enemy targets in cover.
|- |colspan="4"|Tpp eqp thr grenade frag.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 HAND GRENADE||colspan="2"|R&D Team96 Support Unit107
Minor Metal88400 Common Metal84000
GMP 5663500||Minor Metal440 Common Metal420
GMP 56630 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5600||colspan="2"|7500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}</tabber>

Smoke Grenade

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SMOKE GRENADE
(SMOKE GRENADE) |-style="text-align:left;" |colspan="4"|Smoke grenade.
Releases a smokescreen to obscure enemy visibility.
|- |colspan="4"|Tpp eqp thr grenade gas smoke.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team4
Common Metal100
GMP 40000||Common Metal10
GMP 400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|30|| |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SMOKE GRENADE
(SMOKE GRENADE) |-style="text-align:left;" |colspan="4"|Smoke grenade.
Releases a smokescreen to obscure enemy visibility.
|- |colspan="4"|Tpp eqp thr grenade gas smoke.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [1]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SMOKE GRENADE||colspan="2"|R&D Team20
Common Metal300
GMP 200000||Common Metal100
GMP 2000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|45|| |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SMOKE GRENADE
(SMOKE GRENADE) |-style="text-align:left;" |colspan="4"|Smoke grenade.
Releases a smokescreen to obscure enemy visibility.
|- |colspan="4"|Tpp eqp thr grenade gas smoke.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SMOKE GRENADE||colspan="2"|R&D Team52
Common Metal500
GMP 620000||Common Metal200
GMP 5200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|45|| |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SMOKE GRENADE
(SMOKE GRENADE) |-style="text-align:left;" |colspan="4"|Smoke grenade.
Releases a smokescreen to obscure enemy visibility.
|- |colspan="4"|Tpp eqp thr grenade gas smoke.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Duration Up [1]||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 SMOKE GRENADE||colspan="2"|R&D Team13
Common Metal200
GMP 130000||Common Metal50
GMP 1300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|60|| |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SMOKE GRENADE
(SMOKE GRENADE) |-style="text-align:left;" |colspan="4"|Smoke grenade.
Releases a smokescreen to obscure enemy visibility.
|- |colspan="4"|Tpp eqp thr grenade gas smoke.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Duration Up [2]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SMOKE GRENADE||colspan="2"|R&D Team34
Common Metal400
GMP 400000||Common Metal150
GMP 3400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|60|| |}</tabber>

Stun Grenade

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team16
Fuel Resources300 Minor Metal150
GMP 100000||Fuel Resources30 Minor Metal10
GMP 1600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |1000||colspan="2"|1200||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 STUN GRENADE
[STUN GRENADE] Blueprint||colspan="2"|R&D Team30
Fuel Resources400 Minor Metal600
GMP 360000||Fuel Resources40 Minor Metal100
GMP 3000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2000||colspan="2"|1200||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 STUN GRENADE||colspan="2"|R&D Team48
Fuel Resources500 Precious Metal800
GMP 580000||Fuel Resources50 Precious Metal150
GMP 4800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [3]||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 STUN GRENADE||colspan="2"|R&D Team110 Intel Team121
Biological Material195000 Wormwood10500
GMP 9133900||Biological Material1072 Wormwood525
GMP 91330 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |6000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 STUN GRENADE||colspan="2"|R&D Team125 Medical Team138
Minor Metal423400 Digitalis Purpurea12400
GMP 11609200||Minor Metal1580 Digitalis Purpurea775
GMP 101580 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |6000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 STUN GRENADE||colspan="2"|R&D Team110 Intel Team121
Biological Material195000 Wormwood10500
GMP 9133900||Biological Material1072 Wormwood525
GMP 91330 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |6000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STUN GRENADE
(STUN GRENADE) |-style="text-align:left;" |colspan="4"|Flashbang grenade.
Incapacitates nearby enemies upon detonation.
|- |colspan="4"|Tpp eqp thr grenade stun.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 STUN GRENADE||colspan="2"|R&D Team110 Intel Team121
Biological Material195000 Wormwood10500
GMP 9133900||Biological Material1072 Wormwood525
GMP 91330 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |6000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |10||colspan="2"| || |}</tabber>

Sleep Grenade

<tabber>|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SLEEP GRENADE
(SLEEP GRENADE) |-style="text-align:left;" |colspan="4"|Sleeping gas grenade.
Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
|- |colspan="4"|Tpp eqp thr grenade gas soporific.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team24 Medical Team24
African Peach 40 Digitalis Lutea6
GMP 200000||African Peach 8 Digitalis Lutea1
GMP 2800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|1000||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|10|| |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SLEEP GRENADE
(SLEEP GRENADE) |-style="text-align:left;" |colspan="4"|Sleeping gas grenade.
Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
|- |colspan="4"|Tpp eqp thr grenade gas soporific.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Effect Radius Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SLEEP GRENADE
A R&D Team skillSleeping Gas Specialist||colspan="2"|R&D Team46 Medical Team46
African Peach 50 Digitalis Lutea8
GMP 560000||African Peach 10 Digitalis Lutea2
GMP 4600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3500||colspan="2"|1200||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|10|| |}|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SLEEP GRENADE
(SLEEP GRENADE) |-style="text-align:left;" |colspan="4"|Sleeping gas grenade.
Disperses gas containing a high volume of soporific agent, putting nearby enemies to sleep.
|- |colspan="4"|Tpp eqp thr grenade gas soporific.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Effect Radius Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 10 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 SLEEP GRENADE||colspan="2"|R&D Team82 Medical Team92
African Peach 5100 Haoma1000
GMP 4025200||African Peach 459 Haoma75
GMP 40260 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |8||colspan="2"|10|| |}</tabber>

Petrol Bomb

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PETROL BOMB
(PETROL BOMB) |-style="text-align:left;" |colspan="4"|Molotov cocktail.
Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent.
|- |colspan="4"|Ui swp molotov 00 10 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Conch Shell||colspan="2"|R&D Team24
Fuel Resources300
GMP 100000||Fuel Resources30
GMP 1000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2500||colspan="2"|1000||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |1||colspan="2"|30|| |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PETROL BOMB
(PETROL BOMB) |-style="text-align:left;" |colspan="4"|Molotov cocktail.
Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent.
|- |colspan="4"|Ui swp molotov 00 10 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 PETROL BOMB||colspan="2"|R&D Team38
Fuel Resources400
GMP 440000||Fuel Resources80
GMP 3800 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2700||colspan="2"|1000||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |1||colspan="2"|30|| |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PETROL BOMB
(PETROL BOMB) |-style="text-align:left;" |colspan="4"|Molotov cocktail.
Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent.
|- |colspan="4"|Ui swp molotov 00 10 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 PETROL BOMB||colspan="2"|R&D Team57
Fuel Resources500
GMP 660000||Fuel Resources100
GMP 5600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2900||colspan="2"|1000||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |1||colspan="2"|30|| |}</tabber>

FOM Decoy

<tabber>|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FOM DECOY
(FOM DECOY) |-style="text-align:left;" |colspan="4"|Decoy enemy field of movement generator.
Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
|- |colspan="4"|Pic01d.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team96 Support Unit107
Minor Metal88400 Common Metal84000
GMP 5663500||Minor Metal440 Common Metal420
GMP 56630 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||5 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|60|| |}|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FOM DECOY
(FOM DECOY) |-style="text-align:left;" |colspan="4"|Decoy enemy field of movement generator.
Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
|- |colspan="4"|Pic01d.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Ammunition Up
Effect Time Up||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 FOM DECOY||colspan="2"|R&D Team96 Support Unit107
Minor Metal88400 Common Metal84000
GMP 5663500||Minor Metal440 Common Metal420
GMP 56630 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||7 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|80|| |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FOM DECOY
(FOM DECOY) |-style="text-align:left;" |colspan="4"|Decoy enemy field of movement generator.
Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
|- |colspan="4"|Pic01d.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
Ammunition Up
Effect Time Up||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 FOM DECOY||colspan="2"|R&D Team104 Intel Unit91
Common Metal123700 Minor Metal85600
GMP 8509500|| Common Metal1230 Minor Metal856
GMP 25520 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||9 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |||colspan="2"|100|| |}</tabber>

Throwable weapons

Placeable Weapons[edit]

C-4

<tabber>|-| ☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|C-4
(C-4) |-style="text-align:left;" |colspan="4"|A radio-detonated bomb.
Perfect for special tactics such as ambushes.
After placing, detonate by pressing the Ready
Button and the Action Button.
|- |colspan="4"|Tpp eqp put c4.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team4
GMP 40000||GMP 400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|4000||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|C-4
(C-4) |-style="text-align:left;" |colspan="4"|A radio-detonated bomb.
Perfect for special tactics such as ambushes.
After placing, detonate by pressing the Ready
Button and the Action Button.
|- |colspan="4"|Tpp eqp put c4.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 C-4||colspan="2"|R&D Team11
GMP 110000||GMP 1100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|4500||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|C-4
(C-4) |-style="text-align:left;" |colspan="4"|A radio-detonated bomb.
Perfect for special tactics such as ambushes.
After placing, detonate by pressing the Ready
Button and the Action Button.
|- |colspan="4"|Tpp eqp put c4.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [1]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 C-4||colspan="2"|R&D Team20
Common Metal300
GMP 200000||GMP 2000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|4500||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|C-4
(C-4) |-style="text-align:left;" |colspan="4"|A radio-detonated bomb.
Perfect for special tactics such as ambushes.
After placing, detonate by pressing the Ready
Button and the Action Button.
|- |colspan="4"|Tpp eqp put c4.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 C-4||colspan="2"|R&D Team34
GMP 400000||GMP 3400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5500||colspan="2"|5500||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|C-4
(C-4) |-style="text-align:left;" |colspan="4"|A radio-detonated bomb.
Perfect for special tactics such as ambushes.
After placing, detonate by pressing the Ready
Button and the Action Button.
|- |colspan="4"|Tpp eqp put c4.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 C-4||colspan="2"|R&D Team52
Minor Metal250
GMP 620000||GMP 5200 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5500||colspan="2"|5500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}</tabber>

Capture Cage

<tabber>|-| ☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CAPTURE CAGE
(CAPTURE CAGE) |-style="text-align:left;" |colspan="4"|Animal capture cage.
Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
|- |colspan="4"|Tpp eqp put cage.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Capture Function [1] (Capture Targets: C/UC)||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team6
Biological Material200 Black Carrot20
GMP 60000||Biological Material20 Black Carrot4
GMP 600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CAPTURE CAGE
(CAPTURE CAGE) |-style="text-align:left;" |colspan="4"|Animal capture cage.
Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
|- |colspan="4"|Tpp eqp put cage.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Capture Function [2] (Capture Targets: C/UC/R)||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 CAPTURE CAGE||colspan="2"|R&D Team16
Biological Material300 Black Carrot30
GMP 160000||Biological Material30 Black Carrot6
GMP 1600 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CAPTURE CAGE
(CAPTURE CAGE) |-style="text-align:left;" |colspan="4"|Animal capture cage.
Placing these in the area of operations enables humane capture of small to mid-sized animals. Support Unit will handle extraction of captured animals.
|- |colspan="4"|Tpp eqp put cage.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Capture Function [3] (Capture Targets: C/UC/R/SR/UR)||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 CAPTURE CAGE||colspan="2"|R&D Team30
Biological Material400 Black Carrot40
GMP 360000||Biological Material40 Black Carrot8
GMP 3000 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}</tabber>

Directional mines

<tabber>|-| ☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M21 D-MINE
(M21 D-MINE) |-style="text-align:left;" |colspan="4"|Directional mine.
Anti-personnel/anti-vehicle mine.
Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
|- |colspan="4"|Tpp eqp put mine M21.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team14
Common Metal300
GMP 140000||Common Metal30
GMP 1400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |2800||colspan="2"|2000||6 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M21 D-MINE
(M21 D-MINE) |-style="text-align:left;" |colspan="4"|Directional mine.
Anti-personnel/anti-vehicle mine.
Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
|- |colspan="4"|Tpp eqp put mine M21.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 M21 D-MINE||colspan="2"|R&D Team29
Common Metal1000
GMP 350000||Common Metal100
GMP 2900 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|2500||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M21 D-MINE
(M21 D-MINE) |-style="text-align:left;" |colspan="4"|Directional mine.
Anti-personnel/anti-vehicle mine.
Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
|- |colspan="4"|Tpp eqp put mine M21.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 M21 D-MINE||colspan="2"|R&D Team47
Common Metal2000
GMP 570000||Common Metal200
GMP 4700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4000||colspan="2"|3000||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|M21 D-MINE
(M21 D-MINE) |-style="text-align:left;" |colspan="4"|Directional mine.
Anti-personnel/anti-vehicle mine.
Detonates when a moving object enters its [1.2 meter, 120 degree] trigger area.
|- |colspan="4"|Tpp eqp put mine M21.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [3]||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 M21 D-MINE||colspan="2"|R&D Team92 Base Development Unit103
Biological Material76700 Fuel Resources72800
GMP 5557500||Biological Material380 Fuel Resources360
GMP 55570 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5000||colspan="2"|3500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |2.5||colspan="2"| || |}</tabber>

LLG-Mine

<tabber>|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LLG-MINE
(LLG-MINE) |-style="text-align:left;" |colspan="4"|Sleeping gas mine.
Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
|- |colspan="4"|Tpp eqp put mine soporific.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team23 Medical Team23
African Peach 40 Digitalis Purpurea10
GMP 290000||African Peach 8 Digitalis Purpurea2
GMP 2300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3000||colspan="2"|1000||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |4||colspan="2"| || |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LLG-MINE
(LLG-MINE) |-style="text-align:left;" |colspan="4"|Sleeping gas mine.
Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
|- |colspan="4"|Tpp eqp put mine soporific.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Effect Radius Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 LLG-MINE
A R&D Team skillSleeping Gas Specialist||colspan="2"|R&D Team41 Medical Team41
African Peach 50 Digitalis Purpurea12
GMP 510000||African Peach 10 Digitalis Purpurea3
GMP 4100 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |3500||colspan="2"|1200||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |4||colspan="2"| || |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LLG-MINE
(LLG-MINE) |-style="text-align:left;" |colspan="4"|Sleeping gas mine.
Releases soporific gas when a target enters its [0.8 meter] trigger area, putting those who inhale the gas to sleep.
|- |colspan="4"|Tpp eqp put mine soporific.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Effect Radius Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 6 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 LLG-MINE||colspan="2"|R&D Team98 Medical Team109
Biological Material95600 Golden Crescent10600
GMP 5723500||Biological Material478 Golden Crescent265
GMP 57230 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4000||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |4||colspan="2"| || |}</tabber>

ATB-Mine

<tabber>|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ATB-MINE
(ATB-MINE) |-style="text-align:left;" |colspan="4"|Anti-tank mine.
Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
|- |colspan="4"|Tpp eqp put mine AT.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team25
Biological Material400
GMP 200000||Biological Material40
GMP 2500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|5000||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |4||colspan="2"| || |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ATB-MINE
(ATB-MINE) |-style="text-align:left;" |colspan="4"|Anti-tank mine.
Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
|- |colspan="4"|Tpp eqp put mine AT.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 ATB-MINE||colspan="2"|R&D Team43
Biological Material1000
GMP 530000||Biological Material100
GMP 4300 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5000||colspan="2"|5500||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |4||colspan="2"| || |}|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ATB-MINE
(ATB-MINE) |-style="text-align:left;" |colspan="4"|Anti-tank mine.
Large mine powerful enough to destroy armored vehicles. Not triggered by personnel or animals. [0.8 meter trigger area]
|- |colspan="4"|Tpp eqp put mine AT.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Stopping Power Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 ATB-MINE||colspan="2"|R&D Team60
Biological Material20000 Minor Metal12000
GMP 830000||Biological Material360
GMP 6640 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |5500||colspan="2"|5500||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |4||colspan="2"| || |}</tabber>

EMN-Mine

<tabber>|-| ☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|EMN-MINE
(EMN-MINE) |-style="text-align:left;" |colspan="4"|Electromagnetic net mine.
Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
|- |colspan="4"|Tpp eqp put mine EMN.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team27
Minor Metal250
GMP 300000||Minor Metal20
GMP 2700 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|1200||4 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |5||colspan="2"|5|| |}|-| ☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|EMN-MINE
(EMN-MINE) |-style="text-align:left;" |colspan="4"|Electromagnetic net mine.
Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
|- |colspan="4"|Tpp eqp put mine EMN.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Duration Up [1]
Portable Ammo Up [1]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 EMN-MINE
A R&D Team skillElectromagnetic Net Specialist||colspan="2"|R&D Team45
Minor Metal600
GMP 700000||Minor Metal200
GMP 4500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|1200||8 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |5||colspan="2"|10|| |}|-| ☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|EMN-MINE
(EMN-MINE) |-style="text-align:left;" |colspan="4"|Electromagnetic net mine.
Special mine that uses powerful electromagnetic attraction to capture vehicles. [0.8 meter trigger area.]
|- |colspan="4"|Tpp eqp put mine EMN.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Duration Up [2]
Portable Ammo Up [2]||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 EMN-MINE||colspan="2"|R&D Team62
Biological Material20000 Precious Metal6000
GMP 1050000||Precious Metal189
GMP 8400 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |4500||colspan="2"|1200||12 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- |5||colspan="2"|20|| |}</tabber>

Wormhole Generator

<tabber>|-| ☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-RB WH GEN.
(E-RB WH GEN.) |-style="text-align:left;" |colspan="4"|E-RB Wormhole Generator.
Remotely activated, it allows the user to warp to the location where it was placed.
Once placed, hold the Ready Button and press the Action Button to activate.
* Can be used only during FOB Missions.
|- |colspan="4"|Pic01c.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 days, 8 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team94 Base Development Unit105
Precious Metal88700 Golden Crescent19700
GMP 8077000||Precious Metal1100 Golden Crescent730
GMP 100960 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-RB WH GEN.
(E-RB WH GEN.) |-style="text-align:left;" |colspan="4"|E-RB Wormhole Generator.
Remotely activated, it allows the user to warp to the location where it was placed.
Once placed, hold the Ready Button and press the Action Button to activate.
* Can be used only during FOB Missions.
|- |colspan="4"|Pic05.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 3 Day(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team93 Base Development Unit106
Common Metal166000 Minor Metal115000
GMP 8259300||Common Metal 2240 Minor Metal 1552
GMP 111500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-RB WH GEN.
(E-RB WH GEN.) |-style="text-align:left;" |colspan="4"|E-RB Wormhole Generator.
Remotely activated, it allows the user to warp to the location where it was placed.
Once placed, hold the Ready Button and press the Action Button to activate.
* Can be used only during FOB Missions.
|- |colspan="4"|Pic05.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 days, 8 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team132 Support Unit145
Biologic Material618200 Precious Metal214000
GMP 17174300||Biologic Materal8960 Precious Metal3103
GMP 249020 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 12={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|E-RB WH GEN.
(E-RB WH GEN.) |-style="text-align:left;" |colspan="4"|E-RB Wormhole Generator.
Remotely activated, it allows the user to warp to the location where it was placed.
Once placed, hold the Ready Button and press the Action Button to activate.
* Can be used only during FOB Missions.
|- |colspan="4"|Pic05.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 days, 8 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team149 Intel Unit160
Precious Metal365100 Fuel Resources505500
GMP 21258600||Precious Metal5290 Fuel Resources7329
GMP 308240 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}</tabber>

Dark Matter Generator

<tabber>|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DM Generator |-style="text-align:left;" |colspan="4"|Dark Matter Generator
Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 2 days, 12 hour(s) (348 MB Coins)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team74 Support Unit87
Common Metal39000 Biological Material35100
GMP 3620600||Common Metal310 Biological Material280
GMP 8680 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DM Generator |-style="text-align:left;" |colspan="4"|Dark Matter Generator
Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 Day(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team102 Support Unit115
Biological Material166000 Fuel Resources115000
GMP 9087200||Biological Material 1540 Fuel Resources 1333
GMP 90870 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DM Generator |-style="text-align:left;" |colspan="4"|Dark Matter Generator
Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 12 days, 0 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team135 Combat Unit148
Common Metal607600 Tarragon13200
GMP 17000700||Common Metal 6560 Fuel Resources 178
GMP 229500 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DM Generator |-style="text-align:left;" |colspan="4"|Dark Matter Generator
Emits a massive ball of dark matter that blocks light. Ball inflicts damage on any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 12 Days, 0 Hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|"|R&D Team145 Base Development Unit158
Fuel Resources696400 Tarragon18800
GMP 20032300||Fuel Resources 8070 Golden Crescent 272
GMP 290460 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}</tabber>

Stun Dark Matter Generator

<tabber>|-| ☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Stun DM Generator |-style="text-align:left;" |colspan="4"|Stun Dark Matter Generator
Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 2 days, 12 hour(s) (348 MB Coins)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team75 Support Unit88
Minor Metal39800 Biological Material35800
GMP 3666600||Minor Metal310 Biological Material286
GMP 8790 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Stun DM Generator |-style="text-align:left;" |colspan="4"|Stun Dark Matter Generator
Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 Day(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team103 Support Unit116
Biological Material201400 Precious Metal69800
GMP 9166000||Biological Material 1610 Precious Metal 698
GMP 91660 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Stun DM Generator |-style="text-align:left;" |colspan="4"|Stun Dark Matter Generator
Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 12 days, 0 hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team136 Intel Unit149
Common Metal612600 African Peach13700
GMP 17182700||Common Metal 6610 African Peach 184
GMP 231960 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}|-| ☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|Stun DM Generator |-style="text-align:left;" |colspan="4"|Stun Dark Matter Generator
Emits a massive ball of dark matter that blocks light and has a stun effect. Ball knocks out any enemy that comes into contact with it.
After placing, press Ready Button (L2) and Action Button (PlayStationTriangle.svg) to activate.
*Only usable in FOB Missions
|- |colspan="4"|VXeukIv.jpg |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 12 Days, 0 Hour(s)
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|"|R&D Team146 Medical Unit159
Fuel Resources704400 Digitalis (Purpurea)15900
GMP 20323600||Fuel Resources 8170 Digitalis (Purpurea) 230
GMP 294690 |- | |-style="font-weight:bold;" |Damage||colspan="2"|Impact Force||Ammo |- |||colspan="2"| ||3 |-style="font-weight:bold;" ||Effective Range||colspan="2"|Duration||Durability |- | ||colspan="2"| || |}</tabber>

Placed weapons

Other[edit]

  • Combat knife:
    1836908 10151953141677843 1193192923 o.jpg

The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. Its current in-game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defense.

  • CQC:
    Cqc t2124.JPG

(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in The Phantom Pain.

Equipment[edit]

There are 3 type of items, Tools, Item and Option. Items in The Phantom Pain need to be either located, unlocked or developed in.

Uniforms[edit]

Snake wearing Tiger Stripe pattern combat fatigues.

Most uniforms have unique abilities or characteristics that aid the player, such as camouflage bonuses, damage resistance, and silent footsteps when crouched. With the exception of FOB missions they can be changed in the field by ordering a supply drop. Combat fatigues come with naked, standard, and scarf options but these have no impact on gameplay and are purely cosmetic choices.
;Bandanas Headgear that can only be applied to Venom Snake. The base bandana reduces the rate of "serious injuries," meaning that Venom is less likely to be forced to stop fighting and heal, though this doesn't increase damage-resistance or anything along those lines. It can be worn during FOB missions but essentially becomes a cosmetic item due to the serious injury slow-motion events being disabled in them. The Infinity Bandana gives the player unlimited ammo but does not affect battery life, fulton counts, and some equipment. <tabber>|-|BANDANA={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BANDANA |-style="text-align:left;" |colspan="4"|"Her" bandana, salvaged from Lake Nicaragua and lovingly repaired.
Lowers occurrences of serious injury.
|- |colspan="4"|Ui st bandana alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team34 Medical Team34
GMP 400000||GMP 3400 |}|-|INFINITY BANDANA={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|INFINITY BANDANA |-style="text-align:left;" |colspan="4"|Bandana embroidered with the word "Infinity."
Enables the wearer to carry limitless ammunition.
*Restricts mission completion rank to an A or below, and cannot be used during FOB Missions.
|- |colspan="4"|Ui st infinity bandana alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BANDANA
Star of Bethlehem||colspan="2"|R&D Team48 Combat Unit48
GMP 1000000||GMP 10000 |}</tabber>
;Combat fatigues Uniforms that increase camo index when the player is in contact with the correct surface or object, up to a certain point. Though the lack of a camo index HUD display may make this bonus seem non-existant or insignificant compared to other uniforms, when properly used it is excellent for avoiding guard suspicion (gray band indicators). Crouched movement on the correct surface reduces the suspicion range of on-foot guard vision cones from around 70m during the day to 45m, and from around 35m at night to 15m. <tabber>|-|OLIVE DRAB={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|OLIVE DRAB |-style="text-align:left;" |colspan="4"|Standard combat fatigues (olive drab).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c00 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 100 |}|-|SPLITTER={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SPLITTER |-style="text-align:left;" |colspan="4"|Standard combat fatigues (splitter).
Wear when operating vehicles or weapon emplacements to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c06 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 OLIVE DRAB||colspan="2"|R&D Team7
GMP 10000||GMP 700 |}|-|SQUARE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SQUARE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (squares).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c12 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SPLITTER||colspan="2"|R&D Team17
GMP 30000||GMP 1700 |}|-|TIGER STRIPE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|TIGER STRIPE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (tiger stripe).
Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c01 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|--||GMP 200 |}|-|GOLDEN TIGER={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GOLDEN TIGER |-style="text-align:left;" |colspan="4"|Standard combat fatigues (gold tiger).
Wear on red soil to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c02 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 TIGER STRIPE||colspan="2"|R&D Team8
GMP 10000||GMP 800 |}|-|ANIMALS={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ANIMALS |-style="text-align:left;" |colspan="4"|Standard combat fatigues (animal).
Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c14 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 GOLDEN TIGER||colspan="2"|R&D Team18
GMP 30000||GMP 800 |}|-|DESERT FOX={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DESERT FOX |-style="text-align:left;" |colspan="4"|Standard combat fatigues (desert fox).
Wear on sand or soil to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c03 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team3
GMP 5000||GMP 300 |}|-|WOODLAND={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WOODLAND |-style="text-align:left;" |colspan="4"|Standard combat fatigues (woodland).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c10 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 DESERT FOX||colspan="2"|R&D Team9
GMP 10000||GMP 900 |}|-|WETWORK={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WETWORK |-style="text-align:left;" |colspan="4"|Standard combat fatigues (wetwork).
Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c05 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 WOODLAND||colspan="2"|R&D Team19
GMP 30000||GMP 1900 |}</tabber> <tabber>|-|GRAY URBAN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GRAY URBAN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (gray urban).
Wear among steel and concrete to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c08 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Console-exclusive, paid DLC.||colspan="2"|R&D Team1
GMP 5000||GMP 100 |}|-|BLUE URBAN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BLUE URBAN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (blue urban).
Wear among marsh terrain to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c07 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Console-exclusive, paid DLC.||colspan="2"|R&D Team1
GMP 5000||GMP 100 |}|-|APD={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|APD |-style="text-align:left;" |colspan="4"|Standard combat fatigues (pixelated desert).
Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c11 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Console-exclusive, paid DLC.||colspan="2"|R&D Team1
GMP 5000||GMP 100 |}|-|BLACK OCELOT={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BLACK OCELOT |-style="text-align:left;" |colspan="4"|Standard combat fatigues (black Ocelot).
Wear at nighttime to blend in, making it harder for the enemy to spot you.
Uniform worn by Ocelot's private unit.
|- |colspan="4"|Ui st sna0 c13 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Console-exclusive, paid DLC.||colspan="2"|R&D Team1
GMP 5000||GMP 100 |}|-|FATIGUES (NS)={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|FATIGUES (NS) |-style="text-align:left;" |colspan="4"|Standard-issue combat fatigues worn by Naked Snake during Operation Snake Eater.
Wear on sandy surfaces or among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st dla alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Paid DLC, available all platforms.||colspan="2"|R&D Team1
GMP 5000||GMP 100 |}|-|JUMPSUIT (EVA)={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|JUMPSUIT (EVA) |-style="text-align:left;" |colspan="4"|Jumpsuit that the female spy EVA wore during Operation Snake Eater.
The chest area can be unzipped for a tactical advantage.
*For female staff only
|- |colspan="4"|Ui st dle alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Paid DLC, available all platforms.||colspan="2"|R&D Team1
GMP 10000||GMP 100 |}</tabber>
;Combat fatigues (FOB Event) These can be purchased with Event Points during FOB Events whenever they are made available. <tabber>|-|WOODLAND FLECK={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|WOODLAND FLECK |-style="text-align:left;" |colspan="4"|Standard combat fatigues (woodland fleck).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c23 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|AMBUSH={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|AMBUSH |-style="text-align:left;" |colspan="4"|Standard combat fatigues (ambush).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c24 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|SOLUM={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SOLUM |-style="text-align:left;" |colspan="4"|Standard combat fatigues (solum).
Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c27 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DEAD LEAF={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DEAD LEAF |-style="text-align:left;" |colspan="4"|Standard combat fatigues (dead leaf).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c29 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|LICHEN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LICHEN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (lichen).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c19 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STONE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STONE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (stone).
Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c35 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber> <tabber>|-|PARASITE MIST={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PARASITE MIST |-style="text-align:left;" |colspan="4"|Standard combat fatigues (parasite mist).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c38 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|OLD ROSE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|OLD ROSE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (old rose).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c39 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|BRICK RED={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BRICK RED |-style="text-align:left;" |colspan="4"|Standard combat fatigues (brick red).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c42 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|IRON BLUE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|IRON BLUE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (iron blue).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c46 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STEEL GREY={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STEEL GREY |-style="text-align:left;" |colspan="4"|Standard combat fatigues (steel grey).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c49 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|TSELINOYARSK={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|TSELINOYARSK |-style="text-align:left;" |colspan="4"|Standard combat fatigues (tselinoyarsk).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c52 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber> <tabber>|-|NIGHT SPLITTER={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|NIGHT SPLITTER |-style="text-align:left;" |colspan="4"|Standard combat fatigues (night splitter).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c16 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 5 minutes
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|RAIN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RAIN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (rain).
Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c17 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|GREEN TIGER={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GREEN TIGER |-style="text-align:left;" |colspan="4"|Standard combat fatigues (green tiger stripe).
Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c18 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|BIRCH LEAF ={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIRCH LEAF |-style="text-align:left;" |colspan="4"|Standard combat fatigues (birch leaf).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c19 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DESERT AMBUSH={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DESERT AMBUSH |-style="text-align:left;" |colspan="4"|Standard combat fatigues (desert ambush).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c20 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DARK LEAF FLECK={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DARK LEAF FLECK |-style="text-align:left;" |colspan="4"|Standard combat fatigues (dark leaf fleck).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c22 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|NIGHT BUSH={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|NIGHT BUSH |-style="text-align:left;" |colspan="4"|Standard combat fatigues (night bush).
Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c25 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber> <tabber>|-|GRASS={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GRASS |-style="text-align:left;" |colspan="4"|Standard combat fatigues (grass).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c26 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|RIPPLE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RIPPLE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (ripple).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c28 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|CITRULLUS={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CITRULLUS |-style="text-align:left;" |colspan="4"|Standard combat fatigues (citrullus).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c31 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DIGITAL BUSH ={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DIGITAL BUSH |-style="text-align:left;" |colspan="4"|Standard combat fatigues (digital bush).
Wear in rivers or swamps to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c32 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|ZEBRA={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|ZEBRA |-style="text-align:left;" |colspan="4"|Standard combat fatigues (zebra).
Wear on rocky surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c33 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DESERT SAND={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DESERT SAND |-style="text-align:left;" |colspan="4"|Standard combat fatigues (desert sand).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c36 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STEEL KHAKI={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STEEL KHAKI |-style="text-align:left;" |colspan="4"|Standard combat fatigues (steel khaki).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c47 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DARK RUBBER={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DARK RUBBER |-style="text-align:left;" |colspan="4"|Standard combat fatigues (dark rubber).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c40 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|GRAY={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GRAY |-style="text-align:left;" |colspan="4"|Standard combat fatigues (gray).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c41 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber> <tabber>|-|CAMOUFLAGE YELLOW={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CAMOUFLAGE YELLOW |-style="text-align:left;" |colspan="4"|Standard combat fatigues (camouflage yellow).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c43 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|CAMOUFLAGE GREEN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CAMOUFLAGE GREEN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (camouflage green).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c44 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|IRON GREEN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|IRON GREEN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (iron green).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c45 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|LIGHT RUBBER={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|LIGHT RUBBER |-style="text-align:left;" |colspan="4"|Standard combat fatigues (light rubber).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c53 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|RED RUST={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RED RUST |-style="text-align:left;" |colspan="4"|Standard combat fatigues (red rust).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c48 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STEEL GREEN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STEEL GREEN |-style="text-align:left;" |colspan="4"|Standard combat fatigues (steel green).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c50 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STEEL ORANGE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STEEL ORANGE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (steel orange).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c51 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|MUD={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|MUD |-style="text-align:left;" |colspan="4"|Standard combat fatigues (mud).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c37 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STEEL BLUE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STEEL BLUE |-style="text-align:left;" |colspan="4"|Standard combat fatigues (steel blue).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c54 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber> <tabber>|-|DARK RUST={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|DARK RUST |-style="text-align:left;" |colspan="4"|Standard combat fatigues (dark rust).
Wear on metal or concrete surfaces to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c55 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|CITRULLUS 2T={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CITRULLUS 2T |-style="text-align:left;" |colspan="4"|Standard combat fatigues (citrullus two-tone).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c56 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|GOLD TIGER 2T={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|GOLD TIGER 2T |-style="text-align:left;" |colspan="4"|Standard combat fatigues (gold tiger stripe two-tone).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c57 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|BIRCH LEAF 2T={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BIRCH LEAF 2T |-style="text-align:left;" |colspan="4"|Standard combat fatigues (birch leaf two-tone).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c58 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|STONE 2T={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|STONE 2T |-style="text-align:left;" |colspan="4"|Standard combat fatigues (stone two-tone).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c59 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|KHAKI URBAN 2T={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|KHAKI URBAN 2T |-style="text-align:left;" |colspan="4"|Standard combat fatigues (khaki urban two-tone).
Wear among greenery to blend in, making it harder for the enemy to spot you.
|- |colspan="4"|Ui st sna0 c60 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber>
;Battledress Armor that increases player damage-resistance. <tabber>|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SNEAKING SUIT||colspan="2"|R&D Team16 Combat Unit16
Common Metal300
GMP 160000||GMP 1600 |}|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [1]||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 BATTLE DRESS
A R&D Team skillMaterials Engineer||colspan="2"|R&D Team30 Combat Unit30
Minor Metal1000
GMP 360000||GMP 3000 |}|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [2]||colspan="2"|Notes
Time: 72 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 BATTLE DRESS||colspan="2"|R&D Team48 Combat Unit48
Precious Metal2000
GMP 580000||GMP 4800 |}|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [3]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 7 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 BATTLE DRESS||colspan="2"|R&D Team74 Combat Unit84
Precious Metal56400 Common Metal53600
GMP 4427800||GMP 24360 |}|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [4]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 10 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 BATTLE DRESS||colspan="2"|R&D Team84 Combat Unit94
Precious Metal63400 Digitalis Lutea1200
GMP 5165700||GMP 51660 |}|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [5]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 BATTLE DRESS||colspan="2"|R&D Team121 Support Unit126
Precious Metal150600 Digitalis Lutea5400
GMP 10001200||GMP 100010 |}|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below
When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 BATTLE DRESS||colspan="2"|R&D Team127 Base Development Unit140
Digitalis Lutea9900 Fuel Resources469500
GMP 14349200||GMP 179360 |}|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below
When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 BATTLE DRESS||colspan="2"|R&D Team121 Support Unit126
Precious Metal150600 Digitalis Lutea5400
GMP 10001200||GMP 100010 |}|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|BATTLE DRESS |-style="text-align:left;" |colspan="4"|The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.
* Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
|- |colspan="4"|Ui st sna5 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below
When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 BATTLE DRESS||colspan="2"|R&D Team148 Support Unit161
Precious Metal678100 Haoma12800
GMP 19684100||GMP 100010 |}</tabber>
;Parasite Suit Temporarily grants the player one of three abilities used by encountered units of the Skulls Unit: The creation of a mist that lowers enemy vision like a sandstorm, defensive plating mimicing that of the armor Skulls, or camouflage that turns the player translucent. Only one of these abilities can be used at a time. Similiar to drug items, each ability activation consumes an associated parasite cartridge and the effect can be stacked. <tabber>|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PARASITE SUIT |-style="text-align:left;" |colspan="4"|Special prototype combat suit based on the Skulls' parasite technology.
Equip with cartridges containing parasites to activate the same special abilities as the Skulls.
*Cannot be used during FOB Missions.
|- |colspan="4"|Ui st sna7 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |A Medical Team skillParasitologist||colspan="2"|R&D Team25 Medical Team25
GMP 310000||GMP 2500 |}|-|☆ 5={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PARASITE SUIT |-style="text-align:left;" |colspan="4"|Special prototype combat suit based on the Skulls' parasite technology.
Equip with cartridges containing parasites to activate the same special abilities as the Skulls.
*Cannot be used during FOB Missions.
|- |colspan="4"|Ui st sna7 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Duration Up [1]||colspan="2"|Notes
Time: 72 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 PARASITE SUIT||colspan="2"|R&D Team43 Medical Team43
GMP 530000||GMP 4300 |}|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|PARASITE SUIT |-style="text-align:left;" |colspan="4"|Special prototype combat suit based on the Skulls' parasite technology.
Equip with cartridges containing parasites to activate the same special abilities as the Skulls.
*Cannot be used during FOB Missions.
|- |colspan="4"|Ui st sna7 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Effect Duration Up [2]||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★5 PARASITE SUIT||colspan="2"|R&D Team65 Medical Team65
Biological Material50000
GMP 1030000||GMP 8240 |}</tabber>
;Sneaking Suits Uniforms that slightly improve health regeneration speed and muffle the player's footsteps when crouched. Later grades also increase damage resistance. In FOB missions these conceal the player's body heat from human opponents, though carried weapons will remain visible to night-vision goggles. <tabber>|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|R&D Team12
Fuel Resources200
GMP 120000||GMP 1200 |}|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Health Recovery Speed Up [1]||colspan="2"|Notes
Time: 18 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SNEAKING SUIT||colspan="2"|R&D Team24
Fuel Resources1000
GMP 240000||GMP 2400 |}|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Health Recovery Speed Up [2]||colspan="2"|Notes
Time: 36 minutes
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SNEAKING SUIT||colspan="2"|R&D Team36
Fuel Resources2000
GMP 420000||GMP 3600 |}|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [1]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 7 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SNEAKING SUIT||colspan="2"|R&D Team74 Intel Team84
Minor Metal56400 Common Metal53600
GMP 4427800||GMP 24360 |}|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [2]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 10 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 SNEAKING SUIT||colspan="2"|R&D Team84 Intel Team94
Precious Metal63400 Haoma1200
GMP 5165700||GMP 51660 |}|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [3]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 SNEAKING SUIT||colspan="2"|R&D Team113 Intel Team124
Precious Metal137100 Haoma5000
GMP 9692300||GMP 96920 |}|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below
When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 SNEAKING SUIT||colspan="2"|R&D Team126 Medical Team139
Haoma9800 Fuel Resources467500
GMP 14264700||GMP 178300 |}|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below
When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 SNEAKING SUIT||colspan="2"|R&D Team113 Intel Team124
Precious Metal137100 Haoma5000
GMP 9692300||GMP 96920 |}|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT |-style="text-align:left;" |colspan="4"|Specialized infiltration suit.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
* Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal.
|- |colspan="4"|Ui st sna4 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below
When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time.||colspan="2"|Notes
Time: 11 days, 23h, 30m
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 SNEAKING SUIT||colspan="2"|R&D Team147 Intel Team160
Fuel Resources670000 Digitalis Lutea12700
GMP 19391100||GMP 96920 |}</tabber> <tabber>|-|☆ 1={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |DLC unlocked by uploading a Ground Zeroes save to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|R&D Team4
GMP 40000||GMP 400 |}|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [1]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 35h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★1 SV-SNEAKING SUIT||colspan="2"|R&D Team74 Intel Team85
Precious Metal5500 Common Metal10500
GMP 1056000||GMP 3160 |}|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [2]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 2 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 SV-SNEAKING SUIT||colspan="2"|R&D Team84 Intel Team95
Precious Metal14100 Common Metal26700
GMP 2442400||GMP 19530 |}|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [3]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 SV-SNEAKING SUIT||colspan="2"|R&D Team123 Intel Team126
Common Metal188200 Digitalis Purpurea17100
GMP 12501500||GMP 125010 |}|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 SV-SNEAKING SUIT||colspan="2"|R&D Team140
Biological Material678100 Precious Metal339100
GMP 18654000||GMP 116580 |}|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 SV-SNEAKING SUIT||colspan="2"|R&D Team123 Intel Team126
Common Metal188200 Digitalis Purpurea17100
GMP 12501500||GMP 125010 |}|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SV-SNEAKING SUIT |-style="text-align:left;" |colspan="4"|All-weather survival & infiltration suit designed to be heat-, water-, and shock-resistant while also maintaining optimum body temperature.
The noise-dampening soles eliminate the sound of footsteps.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna2 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 SV-SNEAKING SUIT||colspan="2"|R&D Team147 Intel Team160
Precious Metal335000 Digitalis Lutea12700
GMP 2299700||GMP 125010 |}</tabber> <tabber>|-|☆ 2={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Paid DLC, available all platforms.||colspan="2"|R&D Team1
GMP 100000||GMP 1000 |}|-|☆ 3={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Health Recovery Speed Up [1]||colspan="2"|Notes
Time: 18 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★2 SNEAKING SUIT (NS)||colspan="2"|R&D Team18
Fuel Resources900
GMP 200000||GMP 2000 |}|-|☆ 4={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Health Recovery Speed Up [2]||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★3 SNEAKING SUIT (NS)||colspan="2"|R&D Team32
Fuel Resources4000
GMP 380000||GMP 3800 |}|-|☆ 6={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [1]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 35h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 SNEAKING SUIT (NS)||colspan="2"|R&D Team74 Medical Team85
Precious Metal16500 Tarragon5200
GMP 2111900||GMP 6330 |}|-|☆ 7={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [2]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 2 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★6 SNEAKING SUIT (NS)||colspan="2"|R&D Team84 Medical Team95
Precious Metal42100 Tarragon7500
GMP 4884800||GMP 58610 |}|-|☆ 8={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up [3]
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★7 SNEAKING SUIT (NS)||colspan="2"|R&D Team124 Medical Team127
Common Metal394400 Wormwood19800
GMP 12714900||GMP 127140 |}|-|☆ 9={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 5 days, 23h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★8 SNEAKING SUIT (NS)||colspan="2"|R&D Team140
Biological Material678100 Precious Metal339100
GMP 18654000||GMP 116580 |}|-|☆ 10={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★9 SNEAKING SUIT (NS)||colspan="2"|R&D Team124 Medical Team127
Common Metal394400 Wormwood19800
GMP 12714900||GMP 127140 |}|-|☆ 11={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (NS) |-style="text-align:left;" |colspan="4"|Soviet Sneaking Suit worn by Naked Snake during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlb alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
Defense Up
Mission Complete Rank Restricted to A or Below||colspan="2"|Notes
Time: 3 days, 11h, 30m
Server-side development. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★10 SNEAKING SUIT (NS)||colspan="2"|R&D Team147 Intel Team160
Precious Metal335000 Haoma12700
GMP 22299700||GMP 127140 |}</tabber>
;Specialized Suits (no upgrades) Other uniforms with abilities that may have fallen under another category but were merged into this one due to them having a single grade. <tabber>|-|CYBORG NINJA={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|CYBORG NINJA |-style="text-align:left;" |colspan="4"|A costume for roleplaying as the Cyborg Ninja.
Improves speed when sprinting as well as jump distance.
|- |colspan="4"|Ui st nin0 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Master Certificate (Standard)||colspan="2"|R&D Team40
Digitalis Purpurea40 Digitalis Lutea10
GMP 460000||GMP 4000 |}|-|RAIDEN={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|RAIDEN |-style="text-align:left;" |colspan="4"|A costume for roleplaying as Raiden, replete with custom cyborg body.
Significantly increases sprinting speed and jump distance.
|- |colspan="4"|Ui st rai0 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 2h, 24m |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |★4 CYBORG NINJA
Grand Master Certificate (Standard)||colspan="2"|R&D Team53
Digitalis Purpurea70 Digitalis Lutea20
GMP 1190000||GMP 8400 |}|-|SOLID SNAKE={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SOLID SNAKE |-style="text-align:left;" |colspan="4"|A costume for roleplaying as Solid Snake, replete with Sneaking Suit.
Reduces footstep noise when moving, and provides increased damage resistance.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st sna6 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 0 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |DLC unlocked by uploading a Ground Zeroes save with Déjà Vu completed to Konami's servers, and downloading it within The Phantom Pain.||colspan="2"|R&D Team11
GMP 110000||GMP 1100 |}|-|SNEAKING SUIT (TB)={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SNEAKING SUIT (TB) |-style="text-align:left;" |colspan="4"|White Sneaking Suit that The Boss wore during Operation Snake Eater.
In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance.
*For female staff only.
*In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies.
|- |colspan="4"|Ui st dlc alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 36 minutes |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |Paid DLC, available all platforms.||colspan="2"|R&D Team1
GMP 300000||GMP 100 |}</tabber>
;Swimwear These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events. <tabber>|-|OLV DRB={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (OLV DRB) |-style="text-align:left;" |colspan="4"|Swimsuit (olive drab).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c00 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|TGR ST={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (TGR ST) |-style="text-align:left;" |colspan="4"|Swimsuit (tiger stripe).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c01 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|GLD TGR={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (GLD TGR) |-style="text-align:left;" |colspan="4"|Swimsuit (gold tiger).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c02 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|DSRT FX={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (DSRT FX) |-style="text-align:left;" |colspan="4"|Swimsuit (desert fox).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c03 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|WET WRK={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (WET WRK) |-style="text-align:left;" |colspan="4"|Swimsuit (wet work).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c05 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}</tabber> <tabber>|-|SPLITTR={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (SPLITTR) |-style="text-align:left;" |colspan="4"|Swimsuit (splitter).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c06 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|PRST MST={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (PRST MST) |-style="text-align:left;" |colspan="4"|Swimsuit (parasite mist).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c38 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|OLD RS={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (OLD RS) |-style="text-align:left;" |colspan="4"|Swimsuit (old rose).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c39 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|CAMO GR={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (CAMO GR) |-style="text-align:left;" |colspan="4"|Swimsuit (camouflage green).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c44 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Development||Usage |- |||colspan="2"|GMP 1000||GMP 0 |}|-|IRON BL={|class="wikitable" width="100%" style="text-align:center;" |- !colspan="4"|SWIMSUIT (IRON BL) |-style="text-align:left;" |colspan="4"|Swimsuit (iron blue).
Only equippable by DD soldiers.
Does nothing to camouflage the wearer, but is light and airy enough to aid mobility.
|- |colspan="4"|Ui st swimwear c46 alp.png |-style="vertical-align:top;" |colspan="2"|Bonuses
||colspan="2"|Notes
Time: 6 days
Server-side development.
Usable by FOB staff. |- | |-style="font-weight:bold;" |Prerequisites||colspan="2"|Dev